Ship Database
Tier X Cruiser

Japan

Zaō

Eight heavy cruisers were supposed to be built under the Japanese naval building program. They were a further development of the Takao, Tone, and Mogami classes. It was planned to arm these ships with twelve 203 mm guns in four turrets—a traditional arrangement. Their armor was designed to withstand 203 mm HE shell hits. The number of ships was later...

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Eight heavy cruisers were supposed to be built under the Japanese naval building program. They were a further development of the Takao, Tone, and Mogami classes. It was planned to arm these ships with twelve 203 mm guns in four turrets—a traditional arrangement. Their armor was designed to withstand 203 mm HE shell hits. The number of ships was later reduced to four, and their construction was then canceled altogether.

Credits
20,000,000
Official profile image of Zaō

At a glance

The numbers that shape the ship

Hit points
44,900
Maximum speed
34.5 knots
Surface detection
12.2 km
Main battery range
16.2 km
Main battery reload
13.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.2 km
  • Main battery16.2 km
  • Secondary battery7.3 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE Type1 3,400
  • AP · 203 mm AP Type92 5,400
  • Torpedo · Type F3 21,366
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
840 m
Rudder shift time
7.7 s
Maneuverability API rating 57

Concealment

Surface detection
12.2 km
Air detection
7.5 km
Submarine detection
7.5 km
Concealment API rating 57

Survivability

Hit points
44,900
Torpedo damage reduction
19 %
Survivability API rating 62

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–203 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 79
Maximum range
16.2 km
Reload time
13.0 s
Rate of fire
4.4 rounds/min
180° turn time
30.0 s
Maximum dispersion
136 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE Type1
HE
Maximum damage per hit
3,400
Fire chance
19.0 %
Muzzle velocity
920 m/s
Shell mass
155 kg
203 mm AP Type92
AP
Maximum damage per hit
5,400
Muzzle velocity
920 m/s
Shell mass
155 kg
Gun layout
Mount
203 mm/50 3rd Year Type No.2 in a triple-gun turret
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 64

Type F3

Maximum range
8.0 km
Maximum damage per hit
21,366
Reload time
104 s
Speed
76 knots
Detectability
1.8 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quintuple
Mounts
4
Tubes each
5

Anti-aircraft defence

AA defence API rating 75
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
20
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
11
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
9
Aura
100 mm/65 Type 98 on a Model A mount
Calibre
100 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
44,900
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
4
AA mounts
46

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type F3

Default
Type
Torpedoes
Purchase
2,500,000 credits
Next modules
1

Type 93 mod. 3

Type
Torpedoes
Research
30,000 XP
Purchase
2,500,000 credits

Zaō

Default
Type
Hull
Purchase
2,800,000 credits
Next ships
1

203 mm/50 3rd Year Type No.2 in a triple-gun turret

Default
Type
Artillery
Purchase
2,100,000 credits

Type10 mod. 1

Default
Type
Suo
Purchase
1,600,000 credits

Propulsion: 159,000 hp

Default
Type
Engine
Purchase
1,400,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Kurama
Research cost
0 XP
Available module groups
10
Compatible upgrades
17
Researchable next ships
1
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.