Ship Database
Tier X Cruiser

Pan-America

San Martín

After World War II, Argentinian leaders planned on ordering the construction of new cruisers in the U.K. or the U.S.A. The main requirement was for their main guns to be dual-purpose. The most suitable ships for these parameters at that time were cruisers of the Worcester class that designers would have been guided by if such ships had ever been ordered. One such ship could have been San Martín.

Credits
20,000,000
Official profile image of San Martín

At a glance

The numbers that shape the ship

Hit points
49,800
Maximum speed
34.0 knots
Surface detection
11.3 km
Main battery range
15.5 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.3 km
  • Main battery15.5 km
  • Torpedoes10.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP 130 lb Mk35 3,400
  • Torpedo · 533 mm Mk 17 17,500
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
790 m
Rudder shift time
11.4 s
Maneuverability API rating 54

Concealment

Surface detection
11.3 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 59

Survivability

Hit points
49,800
Torpedo damage reduction
7 %
Survivability API rating 68

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–178 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 53
Maximum range
15.5 km
Reload time
6.0 s
Rate of fire
10.0 rounds/min
180° turn time
7.2 s
Maximum dispersion
131 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP 130 lb Mk35
AP
Maximum damage per hit
3,400
Muzzle velocity
812 m/s
Shell mass
59 kg
Gun layout
Mount
152 mm/47 DP Mk.16 in a turret
Mounts
2
Barrels each
2
Mount
152 mm/47 DP Mk.16 in a turret
Mounts
2
Barrels each
3

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 32

533 mm Mk 17

Maximum range
10.5 km
Maximum damage per hit
17,500
Reload time
106 s
Speed
66 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 85
Aura
20 mm Oerlikon on a Mk.20 mount
Calibre
20 mm
Mounts
10
Aura
76.2 mm/50 Mk.22 on a Mk.34 mount
Calibre
76 mm
Mounts
2
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
9
Aura
152 mm/47 DP Mk.16 in a turret
Calibre
152 mm
Mounts
2
Aura
152 mm/47 DP Mk.16 in a turret
Calibre
152 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
49,800
Main-battery barrels
4
Torpedo tubes
2
AA mounts
25

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

533 mm Mk14

Default
Type
Torpedoes
Purchase
2,000,000 credits

152 mm/47 DP Mk.16 in a turret

Default
Type
Artillery
Purchase
2,000,000 credits

Propulsion: 145,000 hp

Default
Type
Engine
Purchase
2,000,000 credits

Mk10 mod. 1

Default
Type
Suo
Purchase
2,000,000 credits

San Martín

Default
Type
Hull
Purchase
3,000,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.