Ship Database
Tier X Cruiser

United Kingdom

Minotaur

The design process of a light cruiser continued in 1946 and resulted in a project with a dual-purpose 152 mm twin-gun mount. The new project was to carry four or five such mounts instead of four triple-gun ones. In 1947, the final draft of a five-turret version was presented; it was similar to the U.S. Worcester-class cruisers in terms of combat...

Read full ship history

The design process of a light cruiser continued in 1946 and resulted in a project with a dual-purpose 152 mm twin-gun mount. The new project was to carry four or five such mounts instead of four triple-gun ones. In 1947, the final draft of a five-turret version was presented; it was similar to the U.S. Worcester-class cruisers in terms of combat characteristics. The lead ship of a series of six cruisers of this class was to be named Minotaur; however, amid financial problems and the priority given to aircraft carriers, the project was revised.

Credits
20,000,000
Official profile image of Minotaur

At a glance

The numbers that shape the ship

Hit points
43,300
Maximum speed
33.5 knots
Surface detection
11.2 km
Main battery range
15.8 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.2 km
  • Main battery15.8 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP Mk V 3,200
  • Torpedo · 533 mm Mk IXM 16,766
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
33.5 knots
Turning circle radius
750 m
Rudder shift time
10.4 s
Maneuverability API rating 54

Concealment

Surface detection
11.2 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 59

Survivability

Hit points
43,300
Torpedo damage reduction
13 %
Survivability API rating 61

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–102 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 51
Maximum range
15.8 km
Reload time
3.0 s
Rate of fire
18.8 rounds/min
180° turn time
4.7 s
Maximum dispersion
141 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP Mk V
AP
Maximum damage per hit
3,200
Muzzle velocity
768 m/s
Shell mass
59 kg
Gun layout
Mount
152 mm/50 QF Mk.V on a Mk.XXVI mount
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 49

533 mm Mk IXM

Maximum range
10.0 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 93
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
10
Aura
76.2 mm/70 QF Mk.N1 on a Mk.6 mount
Calibre
76 mm
Mounts
8
Aura
152 mm/50 QF Mk.V on a Mk.XXVI mount
Calibre
152 mm
Mounts
5

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
43,300
Main-battery barrels
5
Torpedo tubes
4
AA mounts
23

Engine

Published maximum speed
33.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

533 mm Mk IXM

Default
Type
Torpedoes
Purchase
1,800,000 credits

Minotaur

Default
Type
Hull
Purchase
2,450,000 credits
Next ships
1

152 mm/50 QF Mk.V on a Mk.XXVI mount

Default
Type
Artillery
Purchase
1,900,000 credits

Mk X mod. 1

Default
Type
Suo
Purchase
1,450,000 credits

Propulsion: 110,000 hp

Default
Type
Engine
Purchase
1,300,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Edgar
Research cost
0 XP
Available module groups
10
Compatible upgrades
15
Researchable next ships
1
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.