Ship Database
Tier IX Cruiser Premium

U.S.A.

Vallejo

In the summer of 1941, the Bureau of Ships began to develop a cruiser with dual-purpose main battery guns and an armored deck capable of withstanding attacks from standard bombers. One of the presented designs featured an armor belt and five twin-gun main battery turrets. This project never came to life, and subsequent endeavors to design a cruiser...

Read full ship history

In the summer of 1941, the Bureau of Ships began to develop a cruiser with dual-purpose main battery guns and an armored deck capable of withstanding attacks from standard bombers. One of the presented designs featured an armor belt and five twin-gun main battery turrets. This project never came to life, and subsequent endeavors to design a cruiser focused on anti-aircraft capabilities led to the development of the Worcester-class ships.

Doubloons
21,500
Official profile image of Vallejo

At a glance

The numbers that shape the ship

Hit points
44,000
Maximum speed
32.5 knots
Surface detection
11.5 km
Main battery range
15.7 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.5 km
  • Main battery15.7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE Mk39 mod.12 2,200
  • AP · 152 mm AP 130 lb Mk35 mod.12 3,200
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
740 m
Rudder shift time
10.7 s
Maneuverability API rating 52

Concealment

Surface detection
11.5 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 58

Survivability

Hit points
44,000
Torpedo damage reduction
4 %
Survivability API rating 60

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–152 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 75
Maximum range
15.7 km
Reload time
6.0 s
Rate of fire
9.8 rounds/min
180° turn time
7.2 s
Maximum dispersion
141 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE Mk39 mod.12
HE
Maximum damage per hit
2,200
Fire chance
12.0 %
Muzzle velocity
812 m/s
Shell mass
48 kg
152 mm AP 130 lb Mk35 mod.12
AP
Maximum damage per hit
3,200
Muzzle velocity
762 m/s
Shell mass
59 kg
Gun layout
Mount
152 mm/47 DP Mk.16 in a turret
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Anti-aircraft defence

AA defence API rating 86
Aura
20 mm Oerlikon on a Mk.20 mount
Calibre
20 mm
Mounts
12
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
11
Aura
152 mm/47 DP Mk.16 in a turret
Calibre
152 mm
Mounts
5
Modules, hull and progressionTechnical data

Default hull

Hull hit points
44,000
Main-battery barrels
5
AA mounts
28

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

152 mm/47 DP Mk16 in a turret

Default
Type
Artillery

Mk9 mod. 1

Default
Type
Suo

Propulsion: 100,000 hp

Default
Type
Engine

Vallejo

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.