Ship Database
Tier IX Cruiser Premium

United Kingdom

Aberdeen

A hypothetical addition to the Belfast-class cruisers, rearmed with the automatic 152 mm and 76 mm guns intended for the Minotaur-class cruisers project (1947) but instead used to complete the Tiger-class cruisers in the 1950s.

Doubloons
18,000
Official profile image of Aberdeen

At a glance

The numbers that shape the ship

Hit points
39,200
Maximum speed
32.5 knots
Surface detection
11.6 km
Main battery range
15.8 km
Main battery reload
4.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.6 km
  • Main battery15.8 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP 6crh Mk IV 3,200
  • Torpedo · 533 mm Mk IX** 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
730 m
Rudder shift time
9.6 s
Maneuverability API rating 53

Concealment

Surface detection
11.6 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 57

Survivability

Hit points
39,200
Torpedo damage reduction
4 %
Survivability API rating 54

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–114 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 50
Maximum range
15.8 km
Reload time
4.0 s
Rate of fire
15.0 rounds/min
180° turn time
4.7 s
Maximum dispersion
141 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP 6crh Mk IV
AP
Maximum damage per hit
3,200
Muzzle velocity
768 m/s
Shell mass
59 kg
Gun layout
Mount
152 mm/50 QF Mk.V on a Mk.XXVI mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 20

533 mm Mk IX**

Maximum range
10.0 km
Maximum damage per hit
16,766
Reload time
80 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm TR Mk IV
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 83
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
20
Aura
76.2 mm/70 QF Mk.N1 on a Mk.6 mount
Calibre
76 mm
Mounts
4
Aura
152 mm/50 QF Mk.V on a Mk.XXVI mount
Calibre
152 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
39,200
Main-battery barrels
4
Torpedo tubes
2
AA mounts
28

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

152 mm/50 QF Mk.V on a Mk.XXVI mount

Default
Type
Artillery

533 mm Mk IX

Default
Type
Torpedoes

Aberdeen

Default
Type
Hull

Propulsion: 80,000 hp

Default
Type
Engine

Mk IX mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.