Ship Database
Tier IX Cruiser Premium

The Netherlands

Van Speijk

In 1938, against the backdrop of international tensions, the Dutch Ministry of Defense decided to reinforce its Navy. The projects that appeared in 1939 were, in most respects, similar to the project of German warship Scharnhorst. For economic reasons, it was decided to reduce the size of the new ship. The government was inclined to pursue a project to...

Read full ship history

In 1938, against the backdrop of international tensions, the Dutch Ministry of Defense decided to reinforce its Navy. The projects that appeared in 1939 were, in most respects, similar to the project of German warship Scharnhorst. For economic reasons, it was decided to reduce the size of the new ship. The government was inclined to pursue a project to build a 16,000-ton cruiser capable of running at 33 knots and carrying a main battery of 240 or 280 mm guns. In the end, however, to ensure sufficient armor protection, they had to make do with a smaller caliber of 203 mm. If the project had been pursued further, the ship could well have received reinforced AA defenses by the end of World War II.

Doubloons
21,500
Official profile image of Van Speijk

At a glance

The numbers that shape the ship

Hit points
47,300
Maximum speed
32.5 knots
Surface detection
12.1 km
Main battery range
15.6 km
Main battery reload
12.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.1 km
  • Main battery15.6 km
  • Secondary battery7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm Spr.Gr. L/4.7 Kz. 2,850
  • AP · 203 mm P.Spr.Gr. L/4.4 4,800
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
730 m
Rudder shift time
11.1 s
Maneuverability API rating 52

Concealment

Surface detection
12.1 km
Air detection
9.0 km
Submarine detection
9.0 km
Concealment API rating 54

Survivability

Hit points
47,300
Torpedo damage reduction
19 %
Survivability API rating 63

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–200 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 77
Maximum range
15.6 km
Reload time
12.0 s
Rate of fire
4.8 rounds/min
180° turn time
22.5 s
Maximum dispersion
140 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm Spr.Gr. L/4.7 Kz.
HE
Maximum damage per hit
2,850
Fire chance
13.0 %
Muzzle velocity
925 m/s
Shell mass
122 kg
203 mm P.Spr.Gr. L/4.4
AP
Maximum damage per hit
4,800
Muzzle velocity
925 m/s
Shell mass
122 kg
Gun layout
Mount
203 mm/60 SK C/34 on a turret mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
120 mm HE Brisantgranaat
Maximum damage per hit
1,700
Fire chance
7.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
850 m/s

Anti-aircraft defence

AA defence API rating 89
Aura
20 mm Oerlikon on a Mk.24 mount
Calibre
20 mm
Mounts
28
Aura
40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount
Calibre
40 mm
Mounts
12
Aura
120 mm/50 Model 1942 in a turret
Calibre
120 mm
Mounts
4

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
47,300
Main-battery barrels
3
Secondary barrels
4
AA mounts
44

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 140,000 hp

Default
Type
Engine

203 mm/60 SK C/34 in a turret

Default
Type
Artillery

Vuurleiding Mk 9 Mod. 1

Default
Type
Suo

Van Speijk

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.