Ship Database
Tier X Cruiser Special

Europe

Svea

A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.

Doubloons
31,000
Official profile image of Svea

At a glance

The numbers that shape the ship

Hit points
33,600
Maximum speed
34.0 knots
Surface detection
11.5 km
Main battery range
15.2 km
Main battery reload
4.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.5 km
  • Main battery15.2 km
  • Torpedoes13.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE M1942 2,200
  • AP · 152 mm AP M1942 3,000
  • Torpedo · Torped M1947 10,700
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
720 m
Rudder shift time
8.6 s
Maneuverability API rating 57

Concealment

Surface detection
11.5 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 58

Survivability

Hit points
33,600
Torpedo damage reduction
0 %
Survivability API rating 50

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–70 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 71
Maximum range
15.2 km
Reload time
4.0 s
Rate of fire
13.3 rounds/min
180° turn time
7.2 s
Maximum dispersion
128 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE M1942
HE
Maximum damage per hit
2,200
Fire chance
11.0 %
Muzzle velocity
900 m/s
Shell mass
46 kg
152 mm AP M1942
AP
Maximum damage per hit
3,000
Muzzle velocity
900 m/s
Shell mass
47 kg
Gun layout
Mount
152 mm/53 Model 1942 in a turret
Mounts
2
Barrels each
2
Mount
152 mm/53 Model 1942 in a turret
Mounts
1
Barrels each
3

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 23

Torped M1947

Maximum range
13.5 km
Maximum damage per hit
10,700
Reload time
70 s
Speed
86 knots
Detectability
1.8 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Quad
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 87
Aura
40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
Calibre
40 mm
Mounts
15
Aura
152 mm/53 Model 1942 in a turret
Calibre
152 mm
Mounts
2
Aura
152 mm/53 Model 1942 in a turret
Calibre
152 mm
Mounts
1
Modules, hull and progressionTechnical data

Default hull

Hull hit points
33,600
Main-battery barrels
3
Torpedo tubes
2
AA mounts
18

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

152 mm/53 Model 1942 in a turret

Default
Type
Artillery

Torped M1943 mod 1

Default
Type
Torpedoes

Propulsion: 90,000 hp

Default
Type
Engine

SUO Mk 10 Mod. 1

Default
Type
Suo

Svea

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.