Ship Database
Tier X Cruiser Special

Commonwealth

Brisbane

After World War II, the Royal Australian Navy started reducing its fleet with the goal of improving the quality of its ships rather than increasing their number. Australia built five modern destroyers and acquired two aircraft carriers from Britain. They also considered purchasing larger ships to escort aircraft carriers. Cruiser Minotaur, equipped with...

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After World War II, the Royal Australian Navy started reducing its fleet with the goal of improving the quality of its ships rather than increasing their number. Australia built five modern destroyers and acquired two aircraft carriers from Britain. They also considered purchasing larger ships to escort aircraft carriers. Cruiser Minotaur, equipped with dual-purpose main guns and under development in Britain at that time, could have been a suitable option.

Doubloons
31,000
Official profile image of Brisbane

At a glance

The numbers that shape the ship

Hit points
43,300
Maximum speed
33.5 knots
Surface detection
12.1 km
Main battery range
15.8 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.1 km
  • Main battery15.8 km
  • Torpedoes13.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE Mk XXVIM 2,150
  • AP · 152 mm AP Mk V 3,200
  • Torpedo · 533 mm Mk IXM* 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
33.5 knots
Turning circle radius
750 m
Rudder shift time
10.4 s
Maneuverability API rating 54

Concealment

Surface detection
12.1 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 55

Survivability

Hit points
43,300
Torpedo damage reduction
13 %
Survivability API rating 61

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–102 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 75
Maximum range
15.8 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
4.7 s
Maximum dispersion
141 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE Mk XXVIM
HE
Maximum damage per hit
2,150
Fire chance
9.0 %
Muzzle velocity
768 m/s
Shell mass
59 kg
152 mm AP Mk V
AP
Maximum damage per hit
3,200
Muzzle velocity
768 m/s
Shell mass
60 kg
Gun layout
Mount
152 mm/50 QF Mk.V on a Mk.XXVI mount
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 63

533 mm Mk IXM*

Maximum range
13.5 km
Maximum damage per hit
16,766
Reload time
131 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm PR Mk II
Mounts
4
Tubes each
5

Anti-aircraft defence

AA defence API rating 94
Aura
40 mm/56 OQF Mk.III on a Mk.VII mount
Calibre
40 mm
Mounts
6
Aura
76.2 mm/70 QF Mk.N1 on a Mk.6 mount
Calibre
76 mm
Mounts
8
Aura
152 mm/50 QF Mk.V on a Mk.XXVI mount
Calibre
152 mm
Mounts
5
Modules, hull and progressionTechnical data

Default hull

Hull hit points
43,300
Main-battery barrels
5
Torpedo tubes
4
AA mounts
19

Engine

Published maximum speed
33.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk X mod. 1

Default
Type
Suo

152 mm/50 QF Mk.V on a Mk.XXVI mount

Default
Type
Artillery

Brisbane

Default
Type
Hull

Propulsion: 110,000 hp

Default
Type
Engine

533 mm Mk VII

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.