Ship Database
Tier X Cruiser Special

United Kingdom

Plymouth

During the process of further developing the Town-class cruisers between 1935 and 1936, several projects with different weapons were considered. The largest of them was the KXV project armed with four quadruple-gun main battery turrets. However, the Admiralty preferred the variant with triple-gun turrets to save weight. Later on, this led to the emergence of the Edinburgh-class cruisers.

Doubloons
31,000
Official profile image of Plymouth

At a glance

The numbers that shape the ship

Hit points
41,000
Maximum speed
31.5 knots
Surface detection
11.4 km
Main battery range
15.3 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.4 km
  • Main battery15.3 km
  • Secondary battery7.3 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP 6crh Mk IV 3,100
  • Torpedo · 533 mm Mk IXM 16,766
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
31.5 knots
Turning circle radius
759 m
Rudder shift time
10.1 s
Maneuverability API rating 50

Concealment

Surface detection
11.4 km
Air detection
7.2 km
Submarine detection
7.2 km
Concealment API rating 61

Survivability

Hit points
41,000
Torpedo damage reduction
4 %
Survivability API rating 58

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–114 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 48
Maximum range
15.3 km
Reload time
6.0 s
Rate of fire
9.2 rounds/min
180° turn time
22.5 s
Maximum dispersion
138 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP 6crh Mk IV
AP
Maximum damage per hit
3,100
Muzzle velocity
841 m/s
Shell mass
51 kg
Gun layout
Mount
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
Mounts
4
Barrels each
4

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 24

533 mm Mk IXM

Maximum range
10.0 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 70
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
12
Aura
40 mm/56 OQF Mk.III on a Mk.VII mount
Calibre
40 mm
Mounts
8
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
6
Aura
102 mm/45 QF Mk.XVI on a Mk.XIX mount
Calibre
102 mm
Mounts
6

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
41,000
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
2
AA mounts
32

Engine

Published maximum speed
31.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 80,000 hp

Default
Type
Engine

Plymouth

Default
Type
Hull

Mk X mod. 1

Default
Type
Suo

152 mm/50 BL Mk.XXIII on a Mk.XXIII mount

Default
Type
Artillery

533 mm Mk IXM

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.