Ship Database
Tier VI Cruiser

U.S.S.R.

Budyonny

In 1940, a light cruiser design was commissioned. Its main purpose was to support destroyers in attack, reconnaissance, patrol, and raiding operations. To meet these aims, it was necessary to incorporate strong armor, advantageous positioning of all types of artillery, high speed, and high survivability. Two draft designs were presented—with six and nine...

Read full ship history

In 1940, a light cruiser design was commissioned. Its main purpose was to support destroyers in attack, reconnaissance, patrol, and raiding operations. To meet these aims, it was necessary to incorporate strong armor, advantageous positioning of all types of artillery, high speed, and high survivability. Two draft designs were presented—with six and nine 152 mm main guns. The resulting project was pursued but was never implemented due to the outbreak of World War II.

Credits
2,850,000
Official profile image of Budyonny

At a glance

The numbers that shape the ship

Hit points
25,800
Maximum speed
35.0 knots
Surface detection
12.8 km
Main battery range
15.1 km
Main battery reload
8.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery15.1 km
  • Secondary battery5 km
  • Torpedoes4 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · OFU-35 2,200
  • AP · AP-35 3,300
  • Torpedo · 53-38 14,400
  • Depth charge 2,000
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
820 m
Rudder shift time
12.1 s
Maneuverability API rating 55

Concealment

Surface detection
12.8 km
Air detection
6.6 km
Submarine detection
6.6 km
Concealment API rating 56

Survivability

Hit points
25,800
Torpedo damage reduction
0 %
Survivability API rating 35

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–175 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 68
Maximum range
15.1 km
Reload time
8.0 s
Rate of fire
7.5 rounds/min
180° turn time
25.0 s
Maximum dispersion
137 m

Shells

Damage is the API's published maximum for one shell hit.

OFU-35
HE
Maximum damage per hit
2,200
Fire chance
12.0 %
Muzzle velocity
950 m/s
Shell mass
55 kg
AP-35
AP
Maximum damage per hit
3,300
Muzzle velocity
950 m/s
Shell mass
55 kg
Gun layout
Mount
152 mm/57 B-38 on an MK-5 mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
5.0 km
Mount
HE-56
Maximum damage per hit
1,400
Fire chance
6.0 %
Rate of fire
16.0 rounds/min
Muzzle velocity
895 m/s

Underwater armament

Torpedoes

Torpedoes API rating 12

53-38

Maximum range
4.0 km
Maximum damage per hit
14,400
Reload time
70 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Triple 39-U
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 43
Aura
12.7 mm DShK on a DShKM-2B mount
Calibre
12 mm
Mounts
6
Aura
37 mm 66-K mount
Calibre
37 mm
Mounts
3
Aura
100 mm/56 on a B-54 mount
Calibre
100 mm
Mounts
3

Depth charges

Maximum damage per charge
2,000
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
25,800
Main-battery barrels
3
Secondary barrels
3
Torpedo tubes
2
AA mounts
12

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Budyonny (A)

Default
Type
Hull
Purchase
450,000 credits
Next modules
1

Budyonny (B)

Type
Hull
Research
13,500 XP
Purchase
1,000,000 credits
Next ships
1

Propulsion: 130,000 hp

Default
Type
Engine
Purchase
170,000 credits

152 mm/57 B-38 on an MK-5 mount

Default
Type
Artillery
Purchase
120,000 credits

GFCS VI mod. 1

Default
Type
Suo
Purchase
300,000 credits
Next modules
1

GFCS VI mod. 2

Type
Suo
Research
8,500 XP
Purchase
770,000 credits

53-38

Default
Type
Torpedoes
Purchase
250,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Shchors
Research cost
69,500 XP
Available module groups
10
Compatible upgrades
11
Researchable next ships
1
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.