Ship Database
Tier VI Cruiser

Germany

Nürnberg

Nürnberg differed from her predecessors by having more advanced superstructures and certain changes to her armor. With the outbreak of World War II, the cruiser was laying minefields in the North Sea; however, during one such operation, she fell prey to a British submarine that torpedoed the ship. After the war, Nürnberg was transferred to the Soviet Union, where she received the name "Admiral Makarov."

Credits
3,040,000
Official profile image of Nürnberg

At a glance

The numbers that shape the ship

Hit points
23,800
Maximum speed
32.0 knots
Surface detection
12.2 km
Main battery range
15.0 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.2 km
  • Main battery15 km
  • Secondary battery5.6 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 150 mm Spr.Gr. L/4.4 Kz. 1,700
  • AP · 150 mm P.Spr.Gr. L/3.7 3,900
  • Torpedo · G7a T1 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
32.0 knots
Turning circle radius
720 m
Rudder shift time
10.6 s
Maneuverability API rating 51

Concealment

Surface detection
12.2 km
Air detection
5.5 km
Submarine detection
5.5 km
Concealment API rating 61

Survivability

Hit points
23,800
Torpedo damage reduction
7 %
Survivability API rating 33

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–100 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 72
Maximum range
15.0 km
Reload time
6.0 s
Rate of fire
10.0 rounds/min
180° turn time
23.7 s
Maximum dispersion
136 m

Shells

Damage is the API's published maximum for one shell hit.

150 mm Spr.Gr. L/4.4 Kz.
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
960 m/s
Shell mass
46 kg
150 mm P.Spr.Gr. L/3.7
AP
Maximum damage per hit
3,900
Muzzle velocity
960 m/s
Shell mass
46 kg
Gun layout
Mount
150 mm/60 SK C/25 on a Drh Tr C/28 mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
88 mm Spr.Gr.
Maximum damage per hit
1,000
Fire chance
4.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
950 m/s

Underwater armament

Torpedoes

Torpedoes API rating 28

G7a T1

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
68 s
Speed
64 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Drilling
Mounts
4
Tubes each
3

Anti-aircraft defence

AA defence API rating 38
Aura
7.92 mm MG 34 machine gun
Calibre
7 mm
Mounts
6
Aura
20 mm/65 C/38 on an L/30 single mount
Calibre
20 mm
Mounts
4
Aura
37 mm/83 SK C/30 on a Dopp LC/30 mount
Calibre
37 mm
Mounts
4
Aura
88 mm/76 SK C/32 on a Dop. L. C/32 mount
Calibre
88 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
23,800
Main-battery barrels
3
Secondary barrels
4
Torpedo tubes
4
AA mounts
18

Engine

Published maximum speed
32.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

FKS Typ 6 Mod. 1

Default
Type
Suo
Purchase
210,000 credits
Next modules
1

FKS Typ 6 Mod. 2

Type
Suo
Research
8,000 XP
Purchase
670,000 credits

G7a T1

Default
Type
Torpedoes
Purchase
260,000 credits

Nürnberg (A)

Default
Type
Hull
Purchase
345,000 credits
Next modules
1

Nürnberg (B)

Type
Hull
Research
9,000 XP
Purchase
700,000 credits
Next ships
1

Propulsion: 60,000 hp

Default
Type
Engine
Purchase
180,000 credits

150 mm/60 SK C/25 on a Drh Tr C/28 mount

Default
Type
Artillery
Purchase
215,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Yorck
Research cost
70,500 XP
Available module groups
10
Compatible upgrades
11
Researchable next ships
1
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.