Ship Database
Tier VI Cruiser

The Netherlands

Kijkduin

In 1935, the government of the Netherlands approved the decision to build "superlight" cruisers. De Ruyter was used as a prototype for them. The first ship of the two was named Kijkduin and was laid down in 1939. It was initially planned to arm the cruisers with eight guns distributed among four turrets, but the composition of the armament was later...

Read full ship history

In 1935, the government of the Netherlands approved the decision to build "superlight" cruisers. De Ruyter was used as a prototype for them. The first ship of the two was named Kijkduin and was laid down in 1939. It was initially planned to arm the cruisers with eight guns distributed among four turrets, but the composition of the armament was later reconsidered. World War II and the occupation of the Netherlands slowed down the construction—it meant that the new cruisers were completed under an extensively modified project and didn't enter service until the 1950s.

Credits
3,000,000
Official profile image of Kijkduin

At a glance

The numbers that shape the ship

Hit points
28,000
Maximum speed
33.0 knots
Surface detection
11.5 km
Main battery range
13.2 km
Main battery reload
8.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.5 km
  • Main battery13.2 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE Brisantgranaat 2,200
  • AP · 152 mm AP Pantsergranaat 3,000
  • Depth charge 2,000
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
720 m
Rudder shift time
12.5 s
Maneuverability API rating 52

Concealment

Surface detection
11.5 km
Air detection
6.0 km
Submarine detection
6.0 km
Concealment API rating 63

Survivability

Hit points
28,000
Torpedo damage reduction
19 %
Survivability API rating 37

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–100 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 62
Maximum range
13.2 km
Reload time
8.0 s
Rate of fire
7.1 rounds/min
180° turn time
22.5 s
Maximum dispersion
124 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE Brisantgranaat
HE
Maximum damage per hit
2,200
Fire chance
11.0 %
Muzzle velocity
900 m/s
Shell mass
46 kg
152 mm AP Pantsergranaat
AP
Maximum damage per hit
3,000
Muzzle velocity
900 m/s
Shell mass
47 kg
Gun layout
Mount
152 mm/53 Model 1942 in a turret
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Anti-aircraft defence

AA defence API rating 63
Aura
40 mm/56 Bofors on a Mk.3 mount
Calibre
40 mm
Mounts
6
Aura
40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount
Calibre
40 mm
Mounts
6
Aura
40 mm/56 Bofors on an RP Mk.I mount
Calibre
40 mm
Mounts
2

Depth charges

Maximum damage per charge
2,000
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
28,000
Main-battery barrels
4
AA mounts
14

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Vuurleiding Mk 6 Mod. 1

Default
Type
Suo
Purchase
300,000 credits
Next modules
1

Vuurleiding Mk 6 Mod. 2

Type
Suo
Research
9,000 XP
Purchase
540,000 credits

Kijkduin (A)

Default
Type
Hull
Purchase
450,000 credits
Next modules
1

Kijkduin (B)

Type
Hull
Research
13,500 XP
Purchase
810,000 credits
Next ships
1

152 mm/53 Model 1942 in a turret

Default
Type
Artillery
Purchase
300,000 credits

Propulsion: 85,000 hp

Default
Type
Engine
Purchase
300,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Eendracht
Research cost
72,000 XP
Available module groups
10
Compatible upgrades
9
Researchable next ships
1
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.