Ship Database
Tier VI Destroyer

United Kingdom

Icarus

Class I destroyers differed from their predecessors in having quintuple-tube torpedo launchers and larger bridges. In 1940, HMS Icarus took part in the Dunkirk evacuation, the Norwegian campaign, and the "hunt for Bismarck." The ship accompanied convoys to Malta and the U.S.S.R. and sank four German submarines.

Credits
3,200,000
Official profile image of Icarus

At a glance

The numbers that shape the ship

Hit points
10,000
Maximum speed
35.5 knots
Surface detection
6.6 km
Main battery range
10.6 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.6 km
  • Main battery10.6 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 120 mm HE 1,700
  • AP · 120 mm AP 2,100
  • Torpedo · 533 mm Mk V 11,966
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
35.5 knots
Turning circle radius
540 m
Rudder shift time
4.2 s
Maneuverability API rating 65

Concealment

Surface detection
6.6 km
Air detection
2.6 km
Submarine detection
2.6 km
Concealment API rating 92

Survivability

Hit points
10,000
Torpedo damage reduction
0 %
Survivability API rating 18

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–16 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 48
Maximum range
10.6 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
18.0 s
Maximum dispersion
94 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm HE
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
808 m/s
Shell mass
23 kg
120 mm AP
AP
Maximum damage per hit
2,100
Muzzle velocity
808 m/s
Shell mass
23 kg
Gun layout
Mount
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 13

533 mm Mk V

Maximum range
6.0 km
Maximum damage per hit
11,966
Reload time
95 s
Speed
59 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 14
Aura
12.7 mm Mk.III
Calibre
12 mm
Mounts
2
Aura
20 mm Oerlikon Mk.I on a Mk.IIA mount
Calibre
20 mm
Mounts
2

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
10,000
Main-battery barrels
4
Torpedo tubes
2
AA mounts
4

Engine

Published maximum speed
35.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

533 mm Mk V

Default
Type
Torpedoes
Purchase
250,000 credits
Next modules
1

533 mm Mk VII

Type
Torpedoes
Research
6,000 XP
Purchase
450,000 credits
Next ships
1

Icarus (A)

Default
Type
Hull
Purchase
380,000 credits
Next modules
1

Icarus (B)

Type
Hull
Research
11,500 XP
Purchase
840,000 credits
Next ships
1

120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount

Default
Type
Artillery
Purchase
170,000 credits

Mk VI mod. 1

Default
Type
Suo
Purchase
180,000 credits
Next modules
1

Mk VI mod. 2

Type
Suo
Research
6,500 XP
Purchase
510,000 credits

Propulsion: 34,000 hp

Default
Type
Engine
Purchase
150,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Undine
Research cost
40,000 XP
Ship
Jervis
Research cost
65,000 XP
Available module groups
10
Compatible upgrades
9
Researchable next ships
2
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.