Ship Database
Tier ★ Cruiser

U.S.A.

Annapolis

The project is a theoretical advancement of heavy cruisers akin to the Des Moines class, incorporating a fourth main battery turret. As a result, the total number of 203 mm guns equipped with automatic loaders grew to twelve. The anti-aircraft armament was significantly enhanced, specifically by replacing all 20 mm and 40 mm guns with 76 mm automatic...

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The project is a theoretical advancement of heavy cruisers akin to the Des Moines class, incorporating a fourth main battery turret. As a result, the total number of 203 mm guns equipped with automatic loaders grew to twelve. The anti-aircraft armament was significantly enhanced, specifically by replacing all 20 mm and 40 mm guns with 76 mm automatic twin guns. The 38-caliber 127 mm guns were substituted with long-barrel 54-caliber guns.

Credits
47,500,000
Official profile image of Annapolis

At a glance

The numbers that shape the ship

Hit points
51,900
Maximum speed
33.0 knots
Surface detection
13.6 km
Main battery range
16.2 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13.6 km
  • Main battery16.2 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE/HC Mk25 2,800
  • AP · 203 mm AP Mk21 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
860 m
Rudder shift time
8.8 s
Maneuverability API rating 53

Concealment

Surface detection
13.6 km
Air detection
9.6 km
Submarine detection
9.6 km
Concealment API rating 46

Survivability

Hit points
51,900
Torpedo damage reduction
16 %
Survivability API rating 70

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
15–203 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 87
Maximum range
16.2 km
Reload time
5.0 s
Rate of fire
10.9 rounds/min
180° turn time
20.0 s
Maximum dispersion
144 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE/HC Mk25
HE
Maximum damage per hit
2,800
Fire chance
14.0 %
Muzzle velocity
823 m/s
Shell mass
118 kg
203 mm AP Mk21
AP
Maximum damage per hit
5,000
Muzzle velocity
762 m/s
Shell mass
152 kg
Gun layout
Mount
203 mm/55 RF Mk.16 in a turret
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
127 mm HE Mk41
Maximum damage per hit
1,800
Fire chance
9.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
808 m/s

Anti-aircraft defence

AA defence API rating 96
Aura
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount
Calibre
76 mm
Mounts
10
Aura
127 mm/54 Mk.16 on a Mk.42 mount
Calibre
127 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
51,900
Main-battery barrels
4
Secondary barrels
6
AA mounts
16

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

203 mm/55 RF Mk.16 in a turret

Default
Type
Artillery

Mk11 mod. 1

Default
Type
Suo

Propulsion: 160,000 hp

Default
Type
Engine

Annapolis

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
11–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.