Ship Database
Tier ★ Cruiser

Germany

Clausewitz

The next step in the development of German raider cruisers would be to install the latest artillery. The main caliber could utilize 210 mm guns, 128 mm dual-purpose guns, 55 mm twin-gun anti-aircraft mounts, and 30 mm quad- and twin-gun mounts. In this case, the ship's displacement could exceed 20,000 tons. An upgraded combined diesel and steam-turbine...

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The next step in the development of German raider cruisers would be to install the latest artillery. The main caliber could utilize 210 mm guns, 128 mm dual-purpose guns, 55 mm twin-gun anti-aircraft mounts, and 30 mm quad- and twin-gun mounts. In this case, the ship's displacement could exceed 20,000 tons. An upgraded combined diesel and steam-turbine electric system, surpassing the one employed in the 1930s, could provide a blend of high speed and extended range capability.

Credits
47,500,000
Official profile image of Clausewitz

At a glance

The numbers that shape the ship

Hit points
58,000
Maximum speed
32.5 knots
Surface detection
15.8 km
Main battery range
18.5 km
Main battery reload
10.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.8 km
  • Main battery18.5 km
  • Secondary battery8.3 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 210 mm Spr.Gr. L/4.7 2,950
  • AP · 210 mm Spr.Gr. L/4.4 6,200
  • Torpedo · G7a T1 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
820 m
Rudder shift time
11.8 s
Maneuverability API rating 50

Concealment

Surface detection
15.8 km
Air detection
9.7 km
Submarine detection
9.7 km
Concealment API rating 35

Survivability

Hit points
58,000
Torpedo damage reduction
16 %
Survivability API rating 76

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–230 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 90
Maximum range
18.5 km
Reload time
10.0 s
Rate of fire
5.7 rounds/min
180° turn time
22.5 s
Maximum dispersion
160 m

Shells

Damage is the API's published maximum for one shell hit.

210 mm Spr.Gr. L/4.7
HE
Maximum damage per hit
2,950
Fire chance
15.0 %
Muzzle velocity
925 m/s
Shell mass
139 kg
210 mm Spr.Gr. L/4.4
AP
Maximum damage per hit
6,200
Muzzle velocity
925 m/s
Shell mass
139 kg
Gun layout
Mount
210 mm/60 SK C/34 on a Drh LC/40 mount
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
8.3 km
Mount
128 mm Spr.Gr. Kz.
Maximum damage per hit
1,500
Fire chance
5.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 35

G7a T1

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
112 s
Speed
64 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Fünfling
Mounts
4
Tubes each
5

Anti-aircraft defence

AA defence API rating 92
Aura
30 mm/45 Flak 103/38 on a twin mount
Calibre
30 mm
Mounts
12
Aura
30 mm/45 Flak 103/38 on a quadruple mount
Calibre
30 mm
Mounts
6
Aura
55 mm/77 Gerät 58 on a twin mount
Calibre
55 mm
Mounts
8
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
58,000
Main-battery barrels
4
Secondary barrels
10
Torpedo tubes
4
AA mounts
36

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

210 mm/60 SK C/34 on a Drh LC/40 mount

Default
Type
Artillery

Propulsion: 165,000 hp

Default
Type
Engine

Clausewitz

Default
Type
Hull

FKS Typ 11 Mod. 1

Default
Type
Suo

G7 T1 Ausf. C

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
11–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.