Ship Database
Tier ★ Cruiser Special Preliminary data

Japan

Kurama

The Imperial Japanese Navy classified its heavy cruisers armed with 203 mm guns as "A"-type. Development continued after the start of World War II with the Ibuki class, alongside plans for ships armed with 203 mm triple-gun turrets, 100 mm dual-purpose guns, and improved anti-aircraft armament and torpedo batteries. The Japanese were simultaneously...

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The Imperial Japanese Navy classified its heavy cruisers armed with 203 mm guns as "A"-type. Development continued after the start of World War II with the Ibuki class, alongside plans for ships armed with 203 mm triple-gun turrets, 100 mm dual-purpose guns, and improved anti-aircraft armament and torpedo batteries. The Japanese were simultaneously working on an improved 203 mm weapon with a longer barrel for enhanced ballistic performance. These developments would likely have been combined in future Imperial Japanese Navy heavy cruiser concepts.

Credits
47,500,000
Official profile image of Kurama

At a glance

The numbers that shape the ship

Hit points
52,100
Maximum speed
35.0 knots
Surface detection
12.2 km
Main battery range
16.8 km
Main battery reload
13.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.2 km
  • Main battery16.8 km
  • Secondary battery7.3 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE Type95 3,600
  • AP · 203 mm AP Type95 5,750
  • Torpedo · Type 93 mod. 3 23,766
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
930 m
Rudder shift time
8.6 s
Maneuverability API rating 56

Concealment

Surface detection
12.2 km
Air detection
8.0 km
Submarine detection
8.0 km
Concealment API rating 55

Survivability

Hit points
52,100
Torpedo damage reduction
29 %
Survivability API rating 70

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–250 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 83
Maximum range
16.8 km
Reload time
13.0 s
Rate of fire
4.6 rounds/min
180° turn time
30.0 s
Maximum dispersion
140 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE Type95
HE
Maximum damage per hit
3,600
Fire chance
25.0 %
Muzzle velocity
970 m/s
Shell mass
174 kg
203 mm AP Type95
AP
Maximum damage per hit
5,750
Muzzle velocity
970 m/s
Shell mass
174 kg
Gun layout
Mount
203 mm/60 3rd Year Type No.2 in a triple-gun turret
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 66

Type 93 mod. 3

Maximum range
12.0 km
Maximum damage per hit
23,766
Reload time
147 s
Speed
67 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quintuple
Mounts
4
Tubes each
5

Anti-aircraft defence

AA defence API rating 90
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
29
Aura
100 mm/65 Type 98 on a Model A mount
Calibre
100 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
52,100
Main-battery barrels
4
Secondary barrels
8
Torpedo tubes
4
AA mounts
37

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type 93 mod. 3

Default
Type
Torpedoes

Kurama

Default
Type
Hull

203 mm/60 3rd Year Type No.2 in a triple-gun turret

Default
Type
Artillery

Type 11 mod. 1

Default
Type
Suo

Propulsion: 176,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
11–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.