Ship Database
Tier VII Destroyer Premium

Italy

FR25

On November 27, 1942, an order was given to sink the remaining ships in Toulon to prevent them from being captured by Germany. Among the destroyed ships there were battleships, cruisers, and destroyers, including five of the six Guépard-class ships. Four of these ships were raised from the sea floor by Italy. It was assumed that they would become a part...

Read full ship history

On November 27, 1942, an order was given to sink the remaining ships in Toulon to prevent them from being captured by Germany. Among the destroyed ships there were battleships, cruisers, and destroyers, including five of the six Guépard-class ships. Four of these ships were raised from the sea floor by Italy. It was assumed that they would become a part of the Italian Navy after repairs, but those plans were not implemented.

Doubloons
7,500
Official profile image of FR25

At a glance

The numbers that shape the ship

Hit points
19,000
Maximum speed
36.0 knots
Surface detection
7.0 km
Main battery range
12.7 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7 km
  • Main battery12.7 km
  • Torpedoes7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 139 mm proiettili HE 1928 2,000
  • Torpedo · 550 mm 23DT 14,833
  • Depth charge 3,200
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
690 m
Rudder shift time
4.4 s
Maneuverability API rating 64

Concealment

Surface detection
7.0 km
Air detection
3.6 km
Submarine detection
3.6 km
Concealment API rating 90

Survivability

Hit points
19,000
Torpedo damage reduction
0 %
Survivability API rating 29

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–16 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 52
Maximum range
12.7 km
Reload time
5.0 s
Rate of fire
10.3 rounds/min
180° turn time
15.0 s
Maximum dispersion
109 m

Shells

Damage is the API's published maximum for one shell hit.

139 mm proiettili HE 1928
HE
Maximum damage per hit
2,000
Fire chance
9.0 %
Muzzle velocity
700 m/s
Shell mass
40 kg
Gun layout
Mount
139 mm/40 Mle 1923 on an Mle 1924 mount
Mounts
5
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 15

550 mm 23DT

Maximum range
7.0 km
Maximum damage per hit
14,833
Reload time
80 s
Speed
68 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
550 mm tube lance-torpilles
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 39
Aura
20 mm/65 Breda Model 1935 on a Model 1935 mount
Calibre
20 mm
Mounts
2
Aura
37 mm/54 Model 1938 on a Model 1938 mount
Calibre
37 mm
Mounts
4

Depth charges

Maximum damage per charge
3,200
Maximum packs
2
Charges per pack
6
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
19,000
Main-battery barrels
5
Torpedo tubes
2
AA mounts
6

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 64,000 hp

Default
Type
Engine

SDT 7

Default
Type
Suo

FR25

Default
Type
Hull

533 mm Si 270 M

Default
Type
Torpedoes

139 mm/40 Mle 1923 on an Mle 1924 mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
10
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.