Ship Database
Tier VII Destroyer Premium

Commonwealth

Huron

The third of eight Canadian Tribal-class destroyers, HMCS Huron, named after one of the North American indigenous nations, was laid down in 1941 at the Newcastle shipyard. During World War II, the ship escorted Arctic convoys and conducted operations off the French coast, among all taking part in Normandy landings support in the Summer of 1944. Huron...

Read full ship history

The third of eight Canadian Tribal-class destroyers, HMCS Huron, named after one of the North American indigenous nations, was laid down in 1941 at the Newcastle shipyard. During World War II, the ship escorted Arctic convoys and conducted operations off the French coast, among all taking part in Normandy landings support in the Summer of 1944. Huron remained in active service until 1963, taking part in the Korean War.

Doubloons
9,000
Official profile image of Huron

At a glance

The numbers that shape the ship

Hit points
15,700
Maximum speed
36.5 knots
Surface detection
6.9 km
Main battery range
12.3 km
Main battery reload
4.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.9 km
  • Main battery12.3 km
  • Secondary battery4 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 120 mm HE 1,600
  • AP · 120 mm AP 2,100
  • Torpedo · 533 mm Mk IXM 16,766
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
36.5 knots
Turning circle radius
630 m
Rudder shift time
3.8 s
Maneuverability API rating 67

Concealment

Surface detection
6.9 km
Air detection
3.0 km
Submarine detection
3.0 km
Concealment API rating 91

Survivability

Hit points
15,700
Torpedo damage reduction
0 %
Survivability API rating 26

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–19 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 52
Maximum range
12.3 km
Reload time
4.0 s
Rate of fire
14.3 rounds/min
180° turn time
18.0 s
Maximum dispersion
107 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm HE
HE
Maximum damage per hit
1,600
Fire chance
5.0 %
Muzzle velocity
808 m/s
Shell mass
23 kg
120 mm AP
AP
Maximum damage per hit
2,100
Muzzle velocity
808 m/s
Shell mass
23 kg
Gun layout
Mount
120 mm/45 Mk.IX on a CPXIX mount
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Maximum range
4.0 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 11

533 mm Mk IXM

Maximum range
8.0 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
62 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
1
Tubes each
4

Anti-aircraft defence

AA defence API rating 38
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
6
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
1
Aura
102 mm/45 QF Mk.XVI on a Mk.XIX mount
Calibre
102 mm
Mounts
1

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
9
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
15,700
Main-battery barrels
3
Secondary barrels
1
Torpedo tubes
1
AA mounts
8

Engine

Published maximum speed
36.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

120 mm/45 Mk.IX on a CPXIX mount

Default
Type
Artillery

533 mm Mk IXM

Default
Type
Torpedoes

Propulsion: 44,000 hp

Default
Type
Engine

Mk VII mod. 1

Default
Type
Suo

Huron

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
9
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.