Ship Database
Tier IX Destroyer Premium

Europe

Velos

USS Charrette, a Fletcher-class destroyer, was built in Boston. The ship fought in the Pacific, escorted aircraft carriers, conducted raid operations, and participated in the Battle of Leyte Gulf. In 1947, she was sent to the reserve for subsequent mothballing. In 1959, the United States handed the ship over to Greece, where she received the name...

Read full ship history

USS Charrette, a Fletcher-class destroyer, was built in Boston. The ship fought in the Pacific, escorted aircraft carriers, conducted raid operations, and participated in the Battle of Leyte Gulf. In 1947, she was sent to the reserve for subsequent mothballing. In 1959, the United States handed the ship over to Greece, where she received the name "Velos." In 1973, the commander of the ship—Nikolaos Pappas—in protest against the junta of the "black colonels," headed the destroyer for Italy, where he asked for political asylum with part of the crew. The next year, after the fall of the junta, the sailors returned to Greece. In 1994, the destroyer was declared an Anti-Dictatorial Museum in recognition of the Navy's devotion to the constitution and democracy.

Doubloons
18,000
Official profile image of Velos

At a glance

The numbers that shape the ship

Hit points
17,100
Maximum speed
38.0 knots
Surface detection
7.1 km
Main battery range
12.1 km
Main battery reload
2.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.1 km
  • Main battery12.1 km
  • Torpedoes10.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • AP · 127 mm AP/SC Mk38 2,100
  • Torpedo · Mk16 mod. 1 19,033
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
38.0 knots
Turning circle radius
620 m
Rudder shift time
3.9 s
Maneuverability API rating 70

Concealment

Surface detection
7.1 km
Air detection
3.4 km
Submarine detection
3.4 km
Concealment API rating 89

Survivability

Hit points
17,100
Torpedo damage reduction
0 %
Survivability API rating 31

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 53
Maximum range
12.1 km
Reload time
2.0 s
Rate of fire
24.0 rounds/min
180° turn time
5.3 s
Maximum dispersion
106 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
792 m/s
Shell mass
24 kg
127 mm AP/SC Mk38
AP
Maximum damage per hit
2,100
Muzzle velocity
792 m/s
Shell mass
25 kg
Gun layout
Mount
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 24

Mk16 mod. 1

Maximum range
10.5 km
Maximum damage per hit
19,033
Reload time
60 s
Speed
66 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
1
Tubes each
5

Anti-aircraft defence

AA defence API rating 55
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
3
Aura
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Calibre
127 mm
Mounts
4

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
17,100
Main-battery barrels
4
Torpedo tubes
1
AA mounts
7

Engine

Published maximum speed
38.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Velos

Default
Type
Hull

127 mm/38 Mk.12 on a Mk.30 mod.0 mount

Default
Type
Artillery

Mk14

Default
Type
Torpedoes

SUO Mk 9 Mod. 1

Default
Type
Suo

Propulsion: 60,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.