Ship Database
Tier IX Destroyer Premium

Germany

ZH-1

Originally laid down as a Dutch destroyer and the lead ship of the Gerard Callenburgh class, she was completed by the Germans under the name ZH-1 following the occupation of the Netherlands. After her commissioning in 1942, the destroyer served mainly off the coast of France. During the Normandy Landings, ZH-1 was part of a German force intercepted by...

Read full ship history

Originally laid down as a Dutch destroyer and the lead ship of the Gerard Callenburgh class, she was completed by the Germans under the name ZH-1 following the occupation of the Netherlands. After her commissioning in 1942, the destroyer served mainly off the coast of France. During the Normandy Landings, ZH-1 was part of a German force intercepted by the Allied squadron in the Battle of Ushant. She suffered significant damage in the action and was subsequently scuttled on June 9, 1944.

Doubloons
28,500
Official profile image of ZH-1

At a glance

The numbers that shape the ship

Hit points
14,600
Maximum speed
37.5 knots
Surface detection
7.2 km
Main battery range
11.9 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.2 km
  • Main battery11.9 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 120 mm Spr.Gr. 1,400
  • AP · 120 mm P.Spr.Gr. Ausf.B 3,150
  • Torpedo · G7 T1 Ausf.B 14,400
  • Depth charge 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
37.5 knots
Turning circle radius
580 m
Rudder shift time
3.4 s
Maneuverability API rating 70

Concealment

Surface detection
7.2 km
Air detection
2.2 km
Submarine detection
2.2 km
Concealment API rating 90

Survivability

Hit points
14,600
Torpedo damage reduction
0 %
Survivability API rating 28

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 58
Maximum range
11.9 km
Reload time
5.0 s
Rate of fire
11.5 rounds/min
180° turn time
18.0 s
Maximum dispersion
104 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm Spr.Gr.
HE
Maximum damage per hit
1,400
Fire chance
7.0 %
Muzzle velocity
800 m/s
Shell mass
32 kg
120 mm P.Spr.Gr. Ausf.B
AP
Maximum damage per hit
3,150
Muzzle velocity
800 m/s
Shell mass
32 kg
Gun layout
Mount
120 mm/45 Wilton-Fijenoord Mk.6 on a shielded mount
Mounts
1
Barrels each
1
Mount
120 mm/45 Wilton-Fijenoord Mk.8 on a shielded mount
Mounts
2
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 22

G7 T1 Ausf.B

Maximum range
10.0 km
Maximum damage per hit
14,400
Reload time
95 s
Speed
67 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 25
Aura
20 mm/65 C/38 on an L/30 single mount
Calibre
20 mm
Mounts
2
Aura
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Calibre
20 mm
Mounts
2
Aura
37 mm/83 SK C/30 on a Dopp LC/30 mount
Calibre
37 mm
Mounts
2

Depth charges

Maximum damage per charge
2,400
Maximum packs
2
Charges per pack
16
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
14,600
Main-battery barrels
3
Torpedo tubes
2
AA mounts
6

Engine

Published maximum speed
37.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

ZH-1

Default
Type
Hull

533 mm ZH-1

Default
Type
Torpedoes

120 mm/45 Wilton-Fijenoord Mk.6 on a shielded mount

Default
Type
Artillery

Propulsion: 45,000 hp

Default
Type
Engine

FKS Typ 9 Mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

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