Ship Database
Tier X Destroyer Special

United Kingdom

Druid

After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to...

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After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.

Doubloons
31,000
Official profile image of Druid

At a glance

The numbers that shape the ship

Hit points
25,300
Maximum speed
35.0 knots
Surface detection
8.2 km
Main battery range
12.1 km
Main battery reload
1.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection8.2 km
  • Main battery12.1 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 127 mm AP 58 lb Mk N2 2,200
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
690 m
Rudder shift time
5.4 s
Maneuverability API rating 62

Concealment

Surface detection
8.2 km
Air detection
4.1 km
Submarine detection
4.1 km
Concealment API rating 83

Survivability

Hit points
25,300
Torpedo damage reduction
0 %
Survivability API rating 41

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 32
Maximum range
12.1 km
Reload time
1.0 s
Rate of fire
31.6 rounds/min
180° turn time
7.2 s
Maximum dispersion
105 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm AP 58 lb Mk N2
AP
Maximum damage per hit
2,200
Muzzle velocity
975 m/s
Shell mass
23 kg
Gun layout
Mount
127 mm/56 QF on a Mk.N2 twin mount
Mounts
2
Barrels each
2

Automatic armament

Secondary battery

Anti-aircraft defence

AA defence API rating 66
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
8
Aura
40 mm/56 OQF Mk.IX on a Mk.VI mount
Calibre
40 mm
Mounts
4
Aura
127 mm/56 QF on a Mk.N2 twin mount
Calibre
127 mm
Mounts
2

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
9
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
25,300
Main-battery barrels
2
AA mounts
14

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 60,000 hp

Default
Type
Engine

Druid

Default
Type
Hull

Mk X mod. 1

Default
Type
Suo

127 mm/56 QF Mk.N2 on a twin mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.