Ship Database
Tier X Destroyer Special

U.S.A.

Hull

A hypothetical variant for the complete rearmament of USS Hull, a Forrest Sherman-class destroyer with advanced 203 mm Mark 71 guns developed in the 1970s under the Major Caliber Lightweight Gun (MCLWG) program. The program was aimed at creating guns capable of attacking Soviet coastal positions. The Mark 71 prototype was installed in the bow of USS Hull from 1975 to 1979.

Doubloons
31,000
Official profile image of Hull

At a glance

The numbers that shape the ship

Hit points
24,900
Maximum speed
33.9 knots
Surface detection
8.0 km
Main battery range
12.3 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection8 km
  • Main battery12.3 km
  • Torpedoes16.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE/HC Mk25 2,800
  • AP · 203 mm AP Mk21 4,900
  • Torpedo · Mk17 17,900
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
33.9 knots
Turning circle radius
680 m
Rudder shift time
5.3 s
Maneuverability API rating 59

Concealment

Surface detection
8.0 km
Air detection
3.8 km
Submarine detection
3.8 km
Concealment API rating 84

Survivability

Hit points
24,900
Torpedo damage reduction
0 %
Survivability API rating 41

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 74
Maximum range
12.3 km
Reload time
3.0 s
Rate of fire
17.6 rounds/min
180° turn time
6.0 s
Maximum dispersion
107 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE/HC Mk25
HE
Maximum damage per hit
2,800
Fire chance
14.0 %
Muzzle velocity
899 m/s
Shell mass
131 kg
203 mm AP Mk21
AP
Maximum damage per hit
4,900
Muzzle velocity
899 m/s
Shell mass
131 kg
Gun layout
Mount
203 mm/55 Mk.32 on Mk.71 mount
Mounts
3
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 21

Mk17

Maximum range
16.5 km
Maximum damage per hit
17,900
Reload time
73 s
Speed
66 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Single
Mounts
4
Tubes each
1

Anti-aircraft defence

AA defence API rating 65
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
2
Aura
203 mm/55 Mk.32 on Mk.71 mount
Calibre
203 mm
Mounts
3

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
24,900
Main-battery barrels
3
Torpedo tubes
4
AA mounts
5

Engine

Published maximum speed
33.9 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk25 mod. 1

Default
Type
Torpedoes

Hull

Default
Type
Hull

Mk10 mod. 1

Default
Type
Suo

203 mm/55 Mk.32 on Mk.71 mount

Default
Type
Artillery

Propulsion: 71,500 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.