Ship Database
Tier X Destroyer Special

Japan

Hayate

A hypothetical design for a Shimakaze-class destroyer armed with a 127 mm dual-purpose twin-gun mount. Its distinctive feature was the use of fixed ammunition and a greater rate of fire. This would have enhanced the ship's capability to engage enemy aircraft at high altitudes and granted her an advantage in firepower against opposing light forces.

Doubloons
26,000
Official profile image of Hayate

At a glance

The numbers that shape the ship

Hit points
20,800
Maximum speed
37.0 knots
Surface detection
7.5 km
Main battery range
11.6 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.5 km
  • Main battery11.6 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Type1 2,150
  • AP · 127 mm AP Type0 2,200
  • Torpedo · Type 93 mod. 3 23,766
  • Depth charge 4,600
Handling, concealment and protectionOverview

Handling

Maximum speed
37.0 knots
Turning circle radius
750 m
Rudder shift time
4.6 s
Maneuverability API rating 66

Concealment

Surface detection
7.5 km
Air detection
3.8 km
Submarine detection
3.8 km
Concealment API rating 87

Survivability

Hit points
20,800
Torpedo damage reduction
0 %
Survivability API rating 36

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 59
Maximum range
11.6 km
Reload time
3.0 s
Rate of fire
16.2 rounds/min
180° turn time
10.0 s
Maximum dispersion
102 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Type1
HE
Maximum damage per hit
2,150
Fire chance
9.0 %
Muzzle velocity
915 m/s
Shell mass
23 kg
127 mm AP Type0
AP
Maximum damage per hit
2,200
Muzzle velocity
915 m/s
Shell mass
23 kg
Gun layout
Mount
127 mm/50 Type 5 on a twin mount
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 39

Type 93 mod. 3

Maximum range
12.0 km
Maximum damage per hit
23,766
Reload time
153 s
Speed
67 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quintuple
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 55
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
8
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
5
Aura
127 mm/50 Type 5 on a twin mount
Calibre
127 mm
Mounts
3

Depth charges

Maximum damage per charge
4,600
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
20,800
Main-battery barrels
3
Torpedo tubes
2
AA mounts
16

Engine

Published maximum speed
37.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

127 mm/50 Type 5 on a twin mount

Default
Type
Artillery

Type 93 mod. 3

Default
Type
Torpedoes

Propulsion: 79,500 hp

Default
Type
Engine

Hayate

Default
Type
Hull

Type10 mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.