Ship Database
Tier X Destroyer Special

Commonwealth

Vampire II

After World War II, Australia started building four destroyers designed on the basis of the most advanced British destroyer—Daring. HMAS Vampire II was laid down in July 1952 and named after her war-period predecessor. She differed from her British prototype with her specialized guns designed for operation in tropical waters. During the period from 1970...

Read full ship history

After World War II, Australia started building four destroyers designed on the basis of the most advanced British destroyer—Daring. HMAS Vampire II was laid down in July 1952 and named after her war-period predecessor. She differed from her British prototype with her specialized guns designed for operation in tropical waters. During the period from 1970 to 1972, the destroyer was equipped with the most advanced electronic equipment, and in 1979, she became a training ship. In 1990, Vampire II was transformed into a museum ship.

Doubloons
31,000
Official profile image of Vampire II

At a glance

The numbers that shape the ship

Hit points
19,800
Maximum speed
35.0 knots
Surface detection
7.2 km
Main battery range
12.8 km
Main battery reload
2.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.2 km
  • Main battery12.8 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 113 mm HE 5crh 1,700
  • AP · 113 mm SAP 55 lb 2,100
  • Torpedo · 533 mm Mk IXM mod. 1 19,500
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
680 m
Rudder shift time
4.4 s
Maneuverability API rating 62

Concealment

Surface detection
7.2 km
Air detection
3.4 km
Submarine detection
3.4 km
Concealment API rating 89

Survivability

Hit points
19,800
Torpedo damage reduction
0 %
Survivability API rating 35

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 55
Maximum range
12.8 km
Reload time
2.0 s
Rate of fire
24.0 rounds/min
180° turn time
7.2 s
Maximum dispersion
110 m

Shells

Damage is the API's published maximum for one shell hit.

113 mm HE 5crh
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
746 m/s
Shell mass
25 kg
113 mm SAP 55 lb
AP
Maximum damage per hit
2,100
Muzzle velocity
746 m/s
Shell mass
25 kg
Gun layout
Mount
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 20

533 mm Mk IXM mod. 1

Maximum range
12.0 km
Maximum damage per hit
19,500
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm PR Mk II
Mounts
1
Tubes each
5

Anti-aircraft defence

AA defence API rating 53
Aura
40 mm/56 OQF Mk.III on a Mk.VII mount
Calibre
40 mm
Mounts
2
Aura
40 mm/56 OQF Mk.XI on a Mk.V mount
Calibre
40 mm
Mounts
2
Aura
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount
Calibre
113 mm
Mounts
3

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
5
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
19,800
Main-battery barrels
3
Torpedo tubes
1
AA mounts
7

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk X mod. 1

Default
Type
Suo

Propulsion: 54,000 hp

Default
Type
Engine

533 mm Mk IXM mod. 1

Default
Type
Torpedoes

113 mm/45 QF Mk.IV on an RP41 Mk.VI mount

Default
Type
Artillery

Vampire II

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.