Ship Database
Tier VII Battleship Premium

U.S.A.

Florida

After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936....

Read full ship history

After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936. Development continued on a project with twelve 356 mm guns housed in three turrets. Its development led to the introduction of the North Carolina-class battleships.

Doubloons
7,500
Official profile image of Florida

At a glance

The numbers that shape the ship

Hit points
51,800
Maximum speed
27.0 knots
Surface detection
13.4 km
Main battery range
18.6 km
Main battery reload
32.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13.4 km
  • Main battery18.6 km
  • Secondary battery5.6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 356 mm HE/HC Mk22 mod. 1 4,750
  • AP · 356 mm AP Mk16 mod. 1 9,500
Handling, concealment and protectionOverview

Handling

Maximum speed
27.0 knots
Turning circle radius
760 m
Rudder shift time
15.4 s
Maneuverability API rating 37

Concealment

Surface detection
13.4 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 46

Survivability

Hit points
51,800
Torpedo damage reduction
26 %
Survivability API rating 65

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–406 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 80
Maximum range
18.6 km
Reload time
32.0 s
Rate of fire
1.9 rounds/min
180° turn time
45.0 s
Maximum dispersion
204 m

Shells

Damage is the API's published maximum for one shell hit.

356 mm HE/HC Mk22 mod. 1
HE
Maximum damage per hit
4,750
Fire chance
22.0 %
Muzzle velocity
861 m/s
Shell mass
578 kg
356 mm AP Mk16 mod. 1
AP
Maximum damage per hit
9,500
Muzzle velocity
823 m/s
Shell mass
555 kg
Gun layout
Mount
356 mm/50 Mk.11 in a turret
Mounts
3
Barrels each
4

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
792 m/s
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 78
Aura
20 mm Oerlikon on a Mk.10 mount
Calibre
20 mm
Mounts
37
Aura
40 mm/56 Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
3
Aura
40 mm/56 Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
8
Aura
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Calibre
127 mm
Mounts
4
Aura
127 mm/38 Mk.12 on a Mk.32 mount
Calibre
127 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
51,800
Main-battery barrels
3
Secondary barrels
10
AA mounts
58

Engine

Published maximum speed
27.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Florida

Default
Type
Hull

Mk7 mod. 1

Default
Type
Suo

Propulsion: 116,000 hp

Default
Type
Engine

356 mm/50 Mk.11 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Artillery Plotting Room Modification 1

Modernization

Extends the firing range of the main battery and secondary battery

Credits
500,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
10
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.