Ship Database
Tier IX Cruiser Premium

Italy

Michelangelo

The Washington Naval Conference gave Italy the opportunity to build battleships from 1927. Several projects with a displacement of 18,000 to 35,000 tons were under development simultaneously; some of the projects relied on foreign designs—Hood, Nelson, and Dunkerque—but some were unique. The design proposed by Admiral de Feo featured a ship with eight...

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The Washington Naval Conference gave Italy the opportunity to build battleships from 1927. Several projects with a displacement of 18,000 to 35,000 tons were under development simultaneously; some of the projects relied on foreign designs—Hood, Nelson, and Dunkerque—but some were unique. The design proposed by Admiral de Feo featured a ship with eight 320 mm guns in quadruple-gun turrets placed close to the midship frames while the secondary battery mounts were moved toward the ship's fore and aft ends.

Doubloons
28,500
Official profile image of Michelangelo

At a glance

The numbers that shape the ship

Hit points
66,100
Maximum speed
33.0 knots
Surface detection
13.5 km
Main battery range
17.0 km
Main battery reload
24.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13.5 km
  • Main battery17 km
  • Secondary battery7 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 320 mm proiettili AP 9,700
  • Torpedo · 533 mm Si 270 20,433
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
830 m
Rudder shift time
14.4 s
Maneuverability API rating 49

Concealment

Surface detection
13.5 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 45

Survivability

Hit points
66,100
Torpedo damage reduction
22 %
Survivability API rating 83

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–255 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 96
Maximum range
17.0 km
Reload time
24.0 s
Rate of fire
2.5 rounds/min
180° turn time
30.0 s
Maximum dispersion
190 m

Shells

Damage is the API's published maximum for one shell hit.

320 mm proiettili AP
AP
Maximum damage per hit
9,700
Muzzle velocity
830 m/s
Shell mass
525 kg
Gun layout
Mount
320 mm/44 Model 1934 on an OTO Model 1935 mount
Mounts
2
Barrels each
4

Automatic armament

Secondary battery

Maximum range
7.0 km

Underwater armament

Torpedoes

Torpedoes API rating 18

533 mm Si 270

Maximum range
8.0 km
Maximum damage per hit
20,433
Reload time
120 s
Speed
72 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm tubo lanciasiluri
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 74
Aura
20 mm/70 Scotti Model 1941 on a sextuple mount
Calibre
20 mm
Mounts
8
Aura
37 mm/54 Model 1938 on a Model 1938 mount
Calibre
37 mm
Mounts
12
Aura
90 mm/50 Model 1939 on a twin mount
Calibre
90 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
66,100
Main-battery barrels
2
Secondary barrels
13
Torpedo tubes
2
AA mounts
30

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

320 mm/44 Model 1934 on an OTO Model 1935 mount

Default
Type
Artillery

SDT 9 mod.1

Default
Type
Suo

Michelangelo

Default
Type
Hull

533 mm Si 270

Default
Type
Torpedoes

Propulsion: 200,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.