Ship Database
Tier IX Cruiser Premium

France

Carnot

In the process of developing a "large cruiser" in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of these projects was a ship equipped with ten 305 mm guns in three turrets: two triple and one quadruple, with the latter being placed in a superfiring position on the bow and one of the...

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In the process of developing a "large cruiser" in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of these projects was a ship equipped with ten 305 mm guns in three turrets: two triple and one quadruple, with the latter being placed in a superfiring position on the bow and one of the triple-gun turrets on the stern of the ship. The cruiser is also equipped with four 138.6 mm twin-gun mounts and eight 100 mm twin-gun mounts.

Doubloons
18,000
Official profile image of Carnot

At a glance

The numbers that shape the ship

Hit points
66,450
Maximum speed
34.5 knots
Surface detection
14.8 km
Main battery range
18.6 km
Main battery reload
25.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.8 km
  • Main battery18.6 km
  • Secondary battery8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm HE OEA Mle 1931 4,250
  • AP · 305 mm AP OPf Mle 1931 8,700
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
870 m
Rudder shift time
14.4 s
Maneuverability API rating 52

Concealment

Surface detection
14.8 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 39

Survivability

Hit points
66,450
Torpedo damage reduction
19 %
Survivability API rating 84

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–305 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 83
Maximum range
18.6 km
Reload time
25.0 s
Rate of fire
2.4 rounds/min
180° turn time
30.0 s
Maximum dispersion
203 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm HE OEA Mle 1931
HE
Maximum damage per hit
4,250
Fire chance
25.0 %
Muzzle velocity
905 m/s
Shell mass
426 kg
305 mm AP OPf Mle 1931
AP
Maximum damage per hit
8,700
Muzzle velocity
870 m/s
Shell mass
442 kg
Gun layout
Mount
305 mm/50 Mle 1930 in a turret
Mounts
2
Barrels each
3
Mount
305 mm/50 Mle 1930 in a turret
Mounts
1
Barrels each
4

Automatic armament

Secondary battery

Maximum range
8.0 km
Mount
139 mm HE OEA Mle 1910
Maximum damage per hit
2,000
Fire chance
8.0 %
Rate of fire
6.0 rounds/min
Muzzle velocity
840 m/s
Mount
100 mm HE OEA Mle 1945
Maximum damage per hit
1,400
Fire chance
5.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
855 m/s

Anti-aircraft defence

AA defence API rating 80
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
13
Aura
20 mm Oerlikon on a Mk.24 mount
Calibre
20 mm
Mounts
1
Aura
40 mm Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
12
Aura
100 mm/55 Mle 1945 on a CAD Mle 1945 mount
Calibre
100 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
66,450
Main-battery barrels
3
Secondary barrels
12
AA mounts
34

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

PCA n° 9 Mle 1

Default
Type
Suo

Propulsion: 160,000 hp

Default
Type
Engine

Carnot

Default
Type
Hull

305 mm/50 Mle 1930 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.