Ship Database
Tier IX Cruiser Premium

U.S.A.

Fort Worth

A hypothetical design representing an alternative development concept for heavy cruisers at the time the Alaska class was being developed. During the interwar years, the U.S. Navy explored the use of 254 mm guns on cruisers, including in 1940, when countering potential "pocket battleships" was considered significant. The ship is armed with 127 mm...

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A hypothetical design representing an alternative development concept for heavy cruisers at the time the Alaska class was being developed. During the interwar years, the U.S. Navy explored the use of 254 mm guns on cruisers, including in 1940, when countering potential "pocket battleships" was considered significant. The ship is armed with 127 mm triple-gun mounts for her secondary battery as developed for battleships in the 1930s.

Doubloons
21,500
Official profile image of Fort Worth

At a glance

The numbers that shape the ship

Hit points
60,800
Maximum speed
35.0 knots
Surface detection
15.6 km
Main battery range
18.6 km
Main battery reload
20.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.6 km
  • Main battery18.6 km
  • Secondary battery7 km
  • Torpedoes9.2 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 254 mm HE Mk1 3,550
  • AP · 254 mm AP Mk1 6,500
  • Torpedo · Mk17 mod. 0 16,633
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
900 m
Rudder shift time
13.4 s
Maneuverability API rating 53

Concealment

Surface detection
15.6 km
Air detection
8.9 km
Submarine detection
8.9 km
Concealment API rating 38

Survivability

Hit points
60,800
Torpedo damage reduction
13 %
Survivability API rating 78

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–350 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 79
Maximum range
18.6 km
Reload time
20.0 s
Rate of fire
3.0 rounds/min
180° turn time
30.0 s
Maximum dispersion
161 m

Shells

Damage is the API's published maximum for one shell hit.

254 mm HE Mk1
HE
Maximum damage per hit
3,550
Fire chance
20.0 %
Muzzle velocity
920 m/s
Shell mass
231 kg
254 mm AP Mk1
AP
Maximum damage per hit
6,500
Muzzle velocity
925 m/s
Shell mass
231 kg
Gun layout
Mount
254 mm/60 Mk.4 in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
792 m/s

Underwater armament

Torpedoes

Torpedoes API rating 24

Mk17 mod. 0

Maximum range
9.2 km
Maximum damage per hit
16,633
Reload time
109 s
Speed
55 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 83
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
24
Aura
40 mm/56 Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
14
Aura
127 mm/38 Triple Mount
Calibre
127 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
60,800
Main-battery barrels
3
Secondary barrels
6
Torpedo tubes
2
AA mounts
44

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Fort Worth

Default
Type
Hull

Propulsion: 165,000 hp

Default
Type
Engine

Mk16 mod. 1

Default
Type
Torpedoes

Mk9 mod. 1

Default
Type
Suo

254 mm/60 Mk.4 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.