Ship Database
Tier X Battleship Special

Germany

Mecklenburg

A hypothetical variant of an H-class battleship project based on the Bismarck class instead of the Scharnhorst-class battleships. A long-range raider with a diesel power plant and sixteen 305 mm guns, tasked with a mission to cut off the navigable links between England and her dominions and colonies. It would have been feasible to maintain the 305 mm gun...

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A hypothetical variant of an H-class battleship project based on the Bismarck class instead of the Scharnhorst-class battleships. A long-range raider with a diesel power plant and sixteen 305 mm guns, tasked with a mission to cut off the navigable links between England and her dominions and colonies. It would have been feasible to maintain the 305 mm gun as the primary caliber for battleships had the U.K. stuck to the scope of the proposals it presented at the London Naval Conference about limiting the main caliber of battleships.

Doubloons
31,000
Official profile image of Mecklenburg

At a glance

The numbers that shape the ship

Hit points
85,800
Maximum speed
32.5 knots
Surface detection
17.1 km
Main battery range
22.0 km
Main battery reload
26.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection17.1 km
  • Main battery22 km
  • Secondary battery8.3 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm Spr.Gr. L/3.8 3,600
  • AP · 305 mm P.Spr.Gr. L/4.9 9,400
  • Torpedo · G7a T1 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
930 m
Rudder shift time
17.6 s
Maneuverability API rating 45

Concealment

Surface detection
17.1 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 28

Survivability

Hit points
85,800
Torpedo damage reduction
20 %
Survivability API rating 100

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–360 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 88
Maximum range
22.0 km
Reload time
26.0 s
Rate of fire
2.3 rounds/min
180° turn time
30.0 s
Maximum dispersion
232 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm Spr.Gr. L/3.8
HE
Maximum damage per hit
3,600
Fire chance
27.0 %
Muzzle velocity
865 m/s
Shell mass
415 kg
305 mm P.Spr.Gr. L/4.9
AP
Maximum damage per hit
9,400
Muzzle velocity
865 m/s
Shell mass
415 kg
Gun layout
Mount
305 mm/56 SK C/39 in a turret
Mounts
4
Barrels each
4

Automatic armament

Secondary battery

Maximum range
8.3 km
Mount
128 mm Spr.Gr. Kz.
Maximum damage per hit
1,500
Fire chance
5.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 16

G7a T1

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
90 s
Speed
64 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 89
Aura
30 mm/45 Flak 103/38 on a twin mount
Calibre
30 mm
Mounts
12
Aura
30 mm/45 Flak 103/38 on a quadruple mount
Calibre
30 mm
Mounts
4
Aura
55 mm/77 Gerät 58 on a single mount
Calibre
55 mm
Mounts
8
Aura
55 mm/77 Gerät 58 on a twin mount
Calibre
55 mm
Mounts
4
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
12
Modules, hull and progressionTechnical data

Default hull

Hull hit points
85,800
Main-battery barrels
4
Secondary barrels
12
Torpedo tubes
2
AA mounts
40

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

FKS Typ 10 Mod. 1

Default
Type
Suo

G7a T1

Default
Type
Torpedoes

Propulsion: 180,000 hp

Default
Type
Engine

Mecklenburg

Default
Type
Hull

305 mm/56 SK C/39 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.