Ship Database
Tier X Cruiser Special

Japan

Kitakami

At the outbreak of the Sino-Japanese War, Kitakami provided cover for landing operations of Japanese troops. In the second half of 1941, she was armed with ten quadruple-tube 610 mm torpedo launchers for night torpedo attacks. In 1942, the ship was converted into a high-speed transport for escorting troop convoys. In 1944, Kitakami took two torpedo hits...

Read full ship history

At the outbreak of the Sino-Japanese War, Kitakami provided cover for landing operations of Japanese troops. In the second half of 1941, she was armed with ten quadruple-tube 610 mm torpedo launchers for night torpedo attacks. In 1942, the ship was converted into a high-speed transport for escorting troop convoys. In 1944, Kitakami took two torpedo hits from submarine HMS Templar. During repairs, the ship was converted into a Kaiten carrier. In 1945, the cruiser was damaged by Task Force 38 bombers and then used as a tender.

Doubloons
34,650
Official profile image of Kitakami

At a glance

The numbers that shape the ship

Hit points
28,500
Maximum speed
36.0 knots
Surface detection
9.8 km
Main battery range
11.2 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection9.8 km
  • Main battery11.2 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 140 mm HE Type0 2,700
  • Torpedo · Type90 mod. 5 11,833
  • Depth charge 4,600
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
640 m
Rudder shift time
7.0 s
Maneuverability API rating 63

Concealment

Surface detection
9.8 km
Air detection
5.0 km
Submarine detection
5.0 km
Concealment API rating 74

Survivability

Hit points
28,500
Torpedo damage reduction
0 %
Survivability API rating 45

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–65 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 36
Maximum range
11.2 km
Reload time
3.0 s
Rate of fire
20.0 rounds/min
180° turn time
21.2 s
Maximum dispersion
110 m

Shells

Damage is the API's published maximum for one shell hit.

140 mm HE Type0
HE
Maximum damage per hit
2,700
Fire chance
11.0 %
Muzzle velocity
850 m/s
Shell mass
38 kg
Gun layout
Mount
140 mm/50 3rd Year Type on a single mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 100

Type90 mod. 5

Maximum range
12.0 km
Maximum damage per hit
11,833
Reload time
81 s
Speed
86 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quad
Mounts
10
Tubes each
4

Anti-aircraft defence

AA defence API rating 9
Aura
25 mm/60 Type 96 on a twin mount
Calibre
25 mm
Mounts
2

Depth charges

Maximum damage per charge
4,600
Maximum packs
2
Charges per pack
10
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
28,500
Main-battery barrels
4
Torpedo tubes
10
AA mounts
2

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

140 mm/50 3rd Year Type on a single mount

Default
Type
Artillery

Type90

Default
Type
Torpedoes

Type10 mod. 1

Default
Type
Suo

Kitakami

Default
Type
Hull

Propulsion: 78,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.