Ship Database
Tier X Battleship Special

The Netherlands

Willem de Eerste

A battlecruiser—a further development of the G3 design—that could hypothetically have been built in Britain in the 1920s and later modernized in the late 1930s. The ship could have been transferred to the allied Netherlands during World War II to strengthen the nation's navy.

Doubloons
31,000
Official profile image of Willem de Eerste

At a glance

The numbers that shape the ship

Hit points
75,300
Maximum speed
32.0 knots
Surface detection
15.0 km
Main battery range
22.2 km
Main battery reload
28.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15 km
  • Main battery22.2 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 419 mm HE Mk Ia 6,150
  • AP · 419 mm AP Mk V 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
32.0 knots
Turning circle radius
910 m
Rudder shift time
16.6 s
Maneuverability API rating 45

Concealment

Surface detection
15.0 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 38

Survivability

Hit points
75,300
Torpedo damage reduction
23 %
Survivability API rating 95

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–419 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 92
Maximum range
22.2 km
Reload time
28.0 s
Rate of fire
2.1 rounds/min
180° turn time
30.0 s
Maximum dispersion
282 m

Shells

Damage is the API's published maximum for one shell hit.

419 mm HE Mk Ia
HE
Maximum damage per hit
6,150
Fire chance
47.0 %
Muzzle velocity
792 m/s
Shell mass
995 kg
419 mm AP Mk V
AP
Maximum damage per hit
13,700
Muzzle velocity
747 m/s
Shell mass
1,287 kg
Gun layout
Mount
419 mm/45 Mk.I on a Mk.I mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
133 mm HE Mk IC
Maximum damage per hit
1,900
Fire chance
8.0 %
Rate of fire
9.0 rounds/min
Muzzle velocity
792 m/s
Mount
113 mm HE 5crh
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
746 m/s

Anti-aircraft defence

AA defence API rating 87
Aura
40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
Calibre
40 mm
Mounts
16
Aura
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
Calibre
113 mm
Mounts
8
Aura
133 mm/50 QF Mk.I on an RP10 Mk.I mount
Calibre
133 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
75,300
Main-battery barrels
3
Secondary barrels
14
AA mounts
30

Engine

Published maximum speed
32.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Vuurleiding Mk 10 Mod. 1

Default
Type
Suo

Propulsion: 160,000 hp

Default
Type
Engine

Willem de Eerste

Default
Type
Hull

419 mm/45 Mk.I on a Mk.I mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.