Ship Database
Tier X Battleship Special

U.S.A.

Rhode Island

A battleship based on a 1938 "fast battleship" design variant, featuring an alternative armament configuration. The ship's main battery consists of twelve 356 mm guns housed in quadruple-gun turrets, initially planned for use on North Carolina-class battleships in 1937.

Doubloons
31,000
Official profile image of Rhode Island

At a glance

The numbers that shape the ship

Hit points
74,100
Maximum speed
33.0 knots
Surface detection
15.2 km
Main battery range
21.0 km
Main battery reload
22.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.2 km
  • Main battery21 km
  • Secondary battery7.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 356 mm HE/HC Mk22 mod. 1 5,000
  • AP · 356 mm AP Mk16 mod. 1 9,500
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
890 m
Rudder shift time
12.1 s
Maneuverability API rating 50

Concealment

Surface detection
15.2 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 37

Survivability

Hit points
74,100
Torpedo damage reduction
26 %
Survivability API rating 94

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–439 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 89
Maximum range
21.0 km
Reload time
22.0 s
Rate of fire
2.7 rounds/min
180° turn time
36.0 s
Maximum dispersion
224 m

Shells

Damage is the API's published maximum for one shell hit.

356 mm HE/HC Mk22 mod. 1
HE
Maximum damage per hit
5,000
Fire chance
31.0 %
Muzzle velocity
861 m/s
Shell mass
578 kg
356 mm AP Mk16 mod. 1
AP
Maximum damage per hit
9,500
Muzzle velocity
823 m/s
Shell mass
585 kg
Gun layout
Mount
356 mm/50 Mk.11 in a turret
Mounts
3
Barrels each
4

Automatic armament

Secondary battery

Maximum range
7.5 km
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 90
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
40
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
16
Aura
127 mm/38 Mk.12 on a Mk.38 mount
Calibre
127 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
74,100
Main-battery barrels
3
Secondary barrels
10
AA mounts
66

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk9 mod. 1

Default
Type
Suo

356 mm/50 Mk.11 in a turret

Default
Type
Artillery

Propulsion: 230,000 hp

Default
Type
Engine

Rhode Island

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Artillery Plotting Room Modification 2

Modernization

Credits
3,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Artillery Plotting Room Modification 1

Modernization

Extends the firing range of the main battery and secondary battery

Credits
500,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.