Ship Database
Tier X Battleship Special

Commonwealth

Irresistible

A battleship with sixteen 234 mm main guns. It could hypothetically have been built in Britain in the late 1940s and subsequently transferred to the Royal Australian Navy. In terms of architecture and hull design, the ship represents a further development of the Vanguard class. The 234 mm guns were considered a promising weapon system for future warships by the Admiralty in the late 1930s.

Doubloons
31,000
Official profile image of Irresistible

At a glance

The numbers that shape the ship

Hit points
76,800
Maximum speed
31.5 knots
Surface detection
14.9 km
Main battery range
20.4 km
Main battery reload
12.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.9 km
  • Main battery20.4 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 234 mm HE 408 lb 3,350
  • AP · 234 mm AP 408 lb 5,750
Handling, concealment and protectionOverview

Handling

Maximum speed
31.5 knots
Turning circle radius
860 m
Rudder shift time
16.8 s
Maneuverability API rating 44

Concealment

Surface detection
14.9 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 39

Survivability

Hit points
76,800
Torpedo damage reduction
23 %
Survivability API rating 97

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–381 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 85
Maximum range
20.4 km
Reload time
12.0 s
Rate of fire
5.0 rounds/min
180° turn time
30.0 s
Maximum dispersion
219 m

Shells

Damage is the API's published maximum for one shell hit.

234 mm HE 408 lb
HE
Maximum damage per hit
3,350
Fire chance
16.0 %
Muzzle velocity
841 m/s
Shell mass
185 kg
234 mm AP 408 lb
AP
Maximum damage per hit
5,750
Muzzle velocity
841 m/s
Shell mass
185 kg
Gun layout
Mount
234 mm/50 Mk.XI in a turret
Mounts
4
Barrels each
4

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
133 mm HE Mk IC
Maximum damage per hit
1,900
Fire chance
8.0 %
Rate of fire
9.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 84
Aura
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount
Calibre
40 mm
Mounts
4
Aura
40 mm/56 OQF Mk.IX on a Mk.VI mount
Calibre
40 mm
Mounts
5
Aura
76.2 mm/70 QF Mk.N1 on a Mk.6 mount
Calibre
76 mm
Mounts
6
Aura
133 mm/50 QF Mk.I on an RP10 Mk.I mount
Calibre
133 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
76,800
Main-battery barrels
4
Secondary barrels
8
AA mounts
23

Engine

Published maximum speed
31.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk X mod. 1

Default
Type
Suo

234 mm/50 Mk.XI in a turret

Default
Type
Artillery

Irresistible

Default
Type
Hull

Propulsion: 140,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.