Ship Database
Tier X Cruiser Special

Japan

Kushiro

A high-speed heavy cruiser, representing a hypothetical further development of the Mogami-class ships, featuring more powerful anti-aircraft and torpedo armament.

Doubloons
41,500
Official profile image of Kushiro

At a glance

The numbers that shape the ship

Hit points
50,200
Maximum speed
34.5 knots
Surface detection
12.7 km
Main battery range
17.2 km
Main battery reload
11.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.7 km
  • Main battery17.2 km
  • Secondary battery7.3 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE Type0 3,300
  • AP · 203 mm AP Type91 4,700
  • Torpedo · Type F3 21,366
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
860 m
Rudder shift time
8.5 s
Maneuverability API rating 56

Concealment

Surface detection
12.7 km
Air detection
7.6 km
Submarine detection
7.6 km
Concealment API rating 54

Survivability

Hit points
50,200
Torpedo damage reduction
13 %
Survivability API rating 68

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–160 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 80
Maximum range
17.2 km
Reload time
11.0 s
Rate of fire
5.5 rounds/min
180° turn time
30.0 s
Maximum dispersion
151 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE Type0
HE
Maximum damage per hit
3,300
Fire chance
17.0 %
Muzzle velocity
840 m/s
Shell mass
126 kg
203 mm AP Type91
AP
Maximum damage per hit
4,700
Muzzle velocity
840 m/s
Shell mass
126 kg
Gun layout
Mount
203 mm/50 3rd Year Type No.2 in a Model E turret
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
21.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 56

Type F3

Maximum range
8.0 km
Maximum damage per hit
21,366
Reload time
100 s
Speed
76 knots
Detectability
1.8 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quad
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 76
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
20
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
10
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
10
Aura
100 mm/65 Type 98 on a twin mount
Calibre
100 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
50,200
Main-battery barrels
5
Secondary barrels
6
Torpedo tubes
4
AA mounts
46

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Kushiro

Default
Type
Hull

Type10 mod. 1

Default
Type
Suo

Propulsion: 152,000 hp

Default
Type
Engine

203 mm/50 3rd Year Type No.2 in a Model E turret

Default
Type
Artillery

Type 93

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.