Ship Database
Tier X Cruiser Special

Commonwealth

Pioneer

A further development of the light cruiser design, armed with sixteen 152 mm guns—a configuration considered in Great Britain in the late 1930s. The arrangement is distinctive in that it concentrates three of the four main battery turrets—and thus most of the ship’s firepower—in the forward section. Had she been embodied in metal after World War II, the cruiser could have been transferred to a Commonwealth country.

Doubloons
31,000
Official profile image of Pioneer

At a glance

The numbers that shape the ship

Hit points
46,900
Maximum speed
34.0 knots
Surface detection
12.3 km
Main battery range
14.5 km
Main battery reload
7.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.3 km
  • Main battery14.5 km
  • Secondary battery7.3 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE 6crh Mk IV 2,100
  • AP · 152 mm AP 6crh Mk IV 3,100
  • Torpedo · 533 mm Mk XM* 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
760 m
Rudder shift time
10.5 s
Maneuverability API rating 55

Concealment

Surface detection
12.3 km
Air detection
8.3 km
Submarine detection
8.3 km
Concealment API rating 55

Survivability

Hit points
46,900
Torpedo damage reduction
0 %
Survivability API rating 64

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–120 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 66
Maximum range
14.5 km
Reload time
7.0 s
Rate of fire
7.7 rounds/min
180° turn time
30.0 s
Maximum dispersion
133 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE 6crh Mk IV
HE
Maximum damage per hit
2,100
Fire chance
9.0 %
Muzzle velocity
841 m/s
Shell mass
51 kg
152 mm AP 6crh Mk IV
AP
Maximum damage per hit
3,100
Muzzle velocity
841 m/s
Shell mass
51 kg
Gun layout
Mount
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
Mounts
4
Barrels each
4

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 34

533 mm Mk XM*

Maximum range
6.0 km
Maximum damage per hit
16,766
Reload time
120 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 74
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
12
Aura
40 mm/56 OQF Mk.III on a Mk.VII mount
Calibre
40 mm
Mounts
8
Aura
40 mm/56 OQF Mk.IX on a Mk.VI mount
Calibre
40 mm
Mounts
6
Aura
102 mm/45 QF Mk.XVI on a Mk.XIX mount
Calibre
102 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
46,900
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
4
AA mounts
32

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 100,000 hp

Default
Type
Engine

152 mm/50 BL Mk.XXIII on a Mk.XXIII mount

Default
Type
Artillery

Pioneer

Default
Type
Hull

533 mm Mk VII

Default
Type
Torpedoes

Mk X mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.