Ship Database
Tier III Battleship

Japan

Kawachi

The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in...

Read full ship history

The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in the Siege of Tsingtao. On July 12, 1918, as a result of her bow turret magazines detonating, Kawachi sank in Tokuyama Bay.

Credits
318,000
Official profile image of Kawachi

At a glance

The numbers that shape the ship

Hit points
35,800
Maximum speed
18.4 knots
Surface detection
9.3 km
Main battery range
9.9 km
Main battery reload
30.0 s

Combat envelope

Range and detection

Scale: 10 km

Every bar uses the same 10 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection9.3 km
  • Main battery9.9 km
  • Secondary battery3.2 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm HE 4,350
  • AP · 305 mm AP/APC Type41year 6,700
Handling, concealment and protectionOverview

Handling

Maximum speed
18.4 knots
Turning circle radius
560 m
Rudder shift time
13.4 s
Maneuverability API rating 22

Concealment

Surface detection
9.3 km
Air detection
6.7 km
Submarine detection
6.7 km
Concealment API rating 72

Survivability

Hit points
35,800
Torpedo damage reduction
13 %
Survivability API rating 41

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–305 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 69
Maximum range
9.9 km
Reload time
30.0 s
Rate of fire
2.0 rounds/min
180° turn time
36.0 s
Maximum dispersion
155 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm HE
HE
Maximum damage per hit
4,350
Fire chance
28.0 %
Muzzle velocity
810 m/s
Shell mass
386 kg
305 mm AP/APC Type41year
AP
Maximum damage per hit
6,700
Muzzle velocity
810 m/s
Shell mass
386 kg
Gun layout
Mount
305 mm/45 41st Year Type in a twin-gun turret
Mounts
6
Barrels each
2

Automatic armament

Secondary battery

Maximum range
3.2 km
Mount
152 mm HE Type4
Maximum damage per hit
2,500
Fire chance
9.0 %
Rate of fire
6.0 rounds/min
Muzzle velocity
825 m/s
Mount
120 mm Common Type0 HE
Maximum damage per hit
2,100
Fire chance
10.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
660 m/s
Mount
76 mm HE Mk2
Maximum damage per hit
1,300
Fire chance
5.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
680 m/s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
35,800
Main-battery barrels
6
Secondary barrels
22

Engine

Published maximum speed
18.4 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Kawachi (A)

Default
Type
Hull
Purchase
72,000 credits
Next modules
1

Kawachi (B)

Type
Hull
Research
1,400 XP
Purchase
160,000 credits
Next ships
1

Type3 mod. 1

Default
Type
Suo
Purchase
20,000 credits
Next modules
1

Type3 mod. 2

Type
Suo
Research
950 XP
Purchase
80,000 credits

Propulsion: 22,500 hp

Default
Type
Engine
Purchase
18,000 credits
Next modules
1

Propulsion: 27,300 hp

Type
Engine
Research
350 XP
Purchase
40,000 credits

305 mm/45 41st Year Type in a twin-gun turret

Default
Type
Artillery
Purchase
34,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Myōgi
Research cost
6,700 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
1
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.