Ship Database
Tier III Battleship

Germany

Nassau

In 1903, on the proposal of Kaiser Wilhelm II, the development of a new armored ship began. In 1906, a design featuring turrets armed with two 283 mm guns and enhanced anti-torpedo protection was approved. SMS Nassau, built at the Wilhelmshaven dockyard, became Germany's first dreadnought. After World War I broke out, the battleship provided cover during...

Read full ship history

In 1903, on the proposal of Kaiser Wilhelm II, the development of a new armored ship began. In 1906, a design featuring turrets armed with two 283 mm guns and enhanced anti-torpedo protection was approved. SMS Nassau, built at the Wilhelmshaven dockyard, became Germany's first dreadnought. After World War I broke out, the battleship provided cover during the attack on Scarborough. In 1915, she participated in an attempt to penetrate the Gulf of Riga. In the Battle of Jutland, the combined efforts of Nassau and Thüringen led to the sinking of British cruiser Black Prince.

Credits
318,000
Official profile image of Nassau

At a glance

The numbers that shape the ship

Hit points
33,100
Maximum speed
18.8 knots
Surface detection
10.1 km
Main battery range
10.8 km
Main battery reload
26.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection10.1 km
  • Main battery10.8 km
  • Secondary battery4 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 283 mm Spr.Gr. L/3.6 2,900
  • AP · 283 mm P.Spr.Gr. L/3.2 6,500
Handling, concealment and protectionOverview

Handling

Maximum speed
18.8 knots
Turning circle radius
510 m
Rudder shift time
15.7 s
Maneuverability API rating 22

Concealment

Surface detection
10.1 km
Air detection
6.7 km
Submarine detection
6.7 km
Concealment API rating 68

Survivability

Hit points
33,100
Torpedo damage reduction
13 %
Survivability API rating 38

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–400 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 70
Maximum range
10.8 km
Reload time
26.0 s
Rate of fire
2.3 rounds/min
180° turn time
40.0 s
Maximum dispersion
168 m

Shells

Damage is the API's published maximum for one shell hit.

283 mm Spr.Gr. L/3.6
HE
Maximum damage per hit
2,900
Fire chance
19.0 %
Muzzle velocity
855 m/s
Shell mass
302 kg
283 mm P.Spr.Gr. L/3.2
AP
Maximum damage per hit
6,500
Muzzle velocity
855 m/s
Shell mass
302 kg
Gun layout
Mount
283 mm/45 SK C/07 on a Drh LC/1906 mount
Mounts
6
Barrels each
2

Automatic armament

Secondary battery

Maximum range
4.0 km
Mount
150 mm HE K Gr 18
Maximum damage per hit
1,800
Fire chance
10.0 %
Rate of fire
7.0 rounds/min
Muzzle velocity
835 m/s
Mount
88 mm Spr.Gr.
Maximum damage per hit
1,000
Fire chance
4.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
890 m/s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
33,100
Main-battery barrels
6
Secondary barrels
28

Engine

Published maximum speed
18.8 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Nassau (A)

Default
Type
Hull
Purchase
74,000 credits
Next modules
1

Nassau (B)

Type
Hull
Research
1,600 XP
Purchase
160,000 credits
Next ships
1

Propulsion: 22,000 hp

Default
Type
Engine
Purchase
17,000 credits
Next modules
1

Propulsion: 26,200 hp

Type
Engine
Research
500 XP
Purchase
40,000 credits

FKS Typ 3 Mod. 1

Default
Type
Suo
Purchase
24,000 credits
Next modules
1

FKS Typ 3 Mod. 2

Type
Suo
Research
800 XP
Purchase
80,000 credits

283 mm/45 SK C/07 on a Drh LC/1906 mount

Default
Type
Artillery
Purchase
32,000 credits
Next ships
1

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Von der Tann
Research cost
2,700 XP
Ship
Kaiser
Research cost
6,700 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
2
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.