Ship Database
Tier III Cruiser

U.S.A.

St. Louis

Following the end of the Spanish-American War, the U.S. Congress enacted several laws to bolster its naval strength. Initially, plans were made to build three cruisers of the "improved Olympia" class. However, during the design phase, the cruisers grew in size, their armor got stronger, and the number of artillery guns they carried was increased as well....

Read full ship history

Following the end of the Spanish-American War, the U.S. Congress enacted several laws to bolster its naval strength. Initially, plans were made to build three cruisers of the "improved Olympia" class. However, during the design phase, the cruisers grew in size, their armor got stronger, and the number of artillery guns they carried was increased as well. The final configuration featured 152 mm guns. Before World War I, USS St. Louis was assigned to the Pacific Fleet. During the war, her duties included escorting troop convoys and transporting persons of high standing.

Credits
247,000
Official profile image of St. Louis

At a glance

The numbers that shape the ship

Hit points
27,300
Maximum speed
22.0 knots
Surface detection
10.7 km
Main battery range
11.3 km
Main battery reload
8.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection10.7 km
  • Main battery11.3 km
  • Secondary battery3.2 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE 105 lb 1,700
  • AP · 152 mm AP 105 lb 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
22.0 knots
Turning circle radius
450 m
Rudder shift time
8.4 s
Maneuverability API rating 35

Concealment

Surface detection
10.7 km
Air detection
5.1 km
Submarine detection
5.1 km
Concealment API rating 69

Survivability

Hit points
27,300
Torpedo damage reduction
0 %
Survivability API rating 32

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–102 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 56
Maximum range
11.3 km
Reload time
8.0 s
Rate of fire
7.5 rounds/min
180° turn time
22.5 s
Maximum dispersion
111 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE 105 lb
HE
Maximum damage per hit
1,700
Fire chance
7.0 %
Muzzle velocity
853 m/s
Shell mass
48 kg
152 mm AP 105 lb
AP
Maximum damage per hit
2,400
Muzzle velocity
853 m/s
Shell mass
48 kg
Gun layout
Mount
152 mm/50 Mk.6 on a casemate mount
Mounts
10
Barrels each
1

Automatic armament

Secondary battery

Maximum range
3.2 km
Mount
76 mm HE
Maximum damage per hit
1,100
Fire chance
4.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
823 m/s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
27,300
Main-battery barrels
10
Secondary barrels
18

Engine

Published maximum speed
22.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 24,000 hp

Default
Type
Engine
Purchase
18,000 credits

152 mm/50 Mk.6 on a single mount/casemate mount

Default
Type
Artillery
Purchase
28,000 credits
Next modules
1

152 mm/50 Mk6

Type
Artillery
Research
600 XP
Purchase
64,000 credits
Next ships
1

St. Louis (A)

Default
Type
Hull
Purchase
40,000 credits
Next modules
1

St. Louis (B)

Type
Hull
Research
800 XP
Purchase
98,000 credits
Next ships
1

Mk3 mod. 1

Default
Type
Suo
Purchase
21,000 credits
Next modules
1

Mk III mod. 2

Type
Suo
Research
400 XP
Purchase
53,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
South Carolina
Research cost
2,800 XP
Ship
Phoenix
Research cost
5,600 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
2
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.