Ship Database
Tier X Cruiser

Germany

Prinz Adalbert

Super-heavy cruiser, representing a hypothetical further development of the idea of a powerful ocean raider armed with "battleship" guns. The ship's main armament of nine 350 mm guns is complemented by dual-purpose and anti-aircraft artillery systems that were under development in Germany in the early 1940s.

Credits
19,600,000
Official profile image of Prinz Adalbert

At a glance

The numbers that shape the ship

Hit points
63,900
Maximum speed
33.0 knots
Surface detection
14.7 km
Main battery range
18.2 km
Main battery reload
27.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.7 km
  • Main battery18.2 km
  • Secondary battery8.3 km
  • Torpedoes9.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 350 mm Spr.Gr. L/4.4 Bdz 4,000
  • AP · 350 mm P.Spr.Gr. L/3.8 10,500
  • Torpedo · G7a T2 14,400
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
900 m
Rudder shift time
14.1 s
Maneuverability API rating 49

Concealment

Surface detection
14.7 km
Air detection
9.6 km
Submarine detection
9.6 km
Concealment API rating 41

Survivability

Hit points
63,900
Torpedo damage reduction
37 %
Survivability API rating 83

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–320 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 87
Maximum range
18.2 km
Reload time
27.0 s
Rate of fire
2.2 rounds/min
180° turn time
30.0 s
Maximum dispersion
200 m

Shells

Damage is the API's published maximum for one shell hit.

350 mm Spr.Gr. L/4.4 Bdz
HE
Maximum damage per hit
4,000
Fire chance
27.0 %
Muzzle velocity
815 m/s
Shell mass
600 kg
350 mm P.Spr.Gr. L/3.8
AP
Maximum damage per hit
10,500
Muzzle velocity
815 m/s
Shell mass
600 kg
Gun layout
Mount
350 mm/45 SK C/14 on a Drh LC/1919 mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
8.3 km
Mount
150 mm Spr.Gr. L/4.3 Kz.
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
9.5 rounds/min
Muzzle velocity
960 m/s
Mount
128 mm Spr.Gr. Kz.
Maximum damage per hit
1,500
Fire chance
5.0 %
Rate of fire
16.7 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 25

G7a T2

Maximum range
9.5 km
Maximum damage per hit
14,400
Reload time
110 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Fünfling
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 85
Aura
30 mm/45 Flak 103/38 on a twin mount
Calibre
30 mm
Mounts
14
Aura
55 mm/77 Gerät 58 on a twin mount
Calibre
55 mm
Mounts
6
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
9
Modules, hull and progressionTechnical data

Default hull

Hull hit points
63,900
Main-battery barrels
3
Secondary barrels
13
Torpedo tubes
2
AA mounts
29

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

FKS Typ 10 Mod. 1

Default
Type
Suo
Purchase
1,700,000 credits

350 mm/45 SK C/14 on a Drh LC/1919 mount

Default
Type
Artillery
Purchase
1,800,000 credits

Prinz Adalbert

Default
Type
Hull
Purchase
2,200,000 credits

Propulsion: 160,000 hp

Default
Type
Engine
Purchase
1,400,000 credits

533 mm Fünfling

Default
Type
Torpedoes
Purchase
260,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.