Ship Database
Tier IV Cruiser

Japan

Kuma

After learning about the characteristics of the Omaha-class ships, the Japanese engineers prepared a project for a large cruiser with increased combat power. It was planned for the ship to combine the functions of a destroyer leader and a scout. An increase in displacement was used to strengthen the ship's propulsion and raise the number of main battery...

Read full ship history

After learning about the characteristics of the Omaha-class ships, the Japanese engineers prepared a project for a large cruiser with increased combat power. It was planned for the ship to combine the functions of a destroyer leader and a scout. An increase in displacement was used to strengthen the ship's propulsion and raise the number of main battery guns to seven. During World War II, Kuma participated in the landings in the Philippines, in battles in New Guinea, and patrolled the waters of the Dutch East Indies. On January 11, 1944, Kuma was torpedoed by submarine HMS Tally-Ho in the Strait of Malacca. The cruiser caught fire and sank.

Credits
684,000
Official profile image of Kuma

At a glance

The numbers that shape the ship

Hit points
23,000
Maximum speed
34.5 knots
Surface detection
11.0 km
Main battery range
11.7 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11 km
  • Main battery11.7 km
  • Torpedoes7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 140 mm HE Type0 2,400
  • AP · 140 mm Capped Common Shell 2,700
  • Torpedo · 533 mm Type6 10,833
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
640 m
Rudder shift time
6.9 s
Maneuverability API rating 60

Concealment

Surface detection
11.0 km
Air detection
5.2 km
Submarine detection
5.2 km
Concealment API rating 67

Survivability

Hit points
23,000
Torpedo damage reduction
0 %
Survivability API rating 29

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–65 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 62
Maximum range
11.7 km
Reload time
6.0 s
Rate of fire
10.0 rounds/min
180° turn time
21.2 s
Maximum dispersion
113 m

Shells

Damage is the API's published maximum for one shell hit.

140 mm HE Type0
HE
Maximum damage per hit
2,400
Fire chance
10.0 %
Muzzle velocity
850 m/s
Shell mass
38 kg
140 mm Capped Common Shell
AP
Maximum damage per hit
2,700
Muzzle velocity
850 m/s
Shell mass
38 kg
Gun layout
Mount
140 mm/50 3rd Year Type on a single mount
Mounts
7
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 19

533 mm Type6

Maximum range
7.0 km
Maximum damage per hit
10,833
Reload time
42 s
Speed
57 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Twin
Mounts
4
Tubes each
2

Anti-aircraft defence

AA defence API rating 10
Aura
6.5 mm/115 3rd Year Type on a single mount
Calibre
6 mm
Mounts
2
Aura
76 mm /40 3rd Year Type on a single mount
Calibre
76 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
23,000
Main-battery barrels
7
Torpedo tubes
4
AA mounts
4

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type4 mod. 1

Default
Type
Suo
Purchase
60,000 credits
Next modules
1

Type4 mod. 2

Type
Suo
Research
900 XP
Purchase
140,000 credits
Next ships
1

Type 6

Default
Type
Torpedoes
Purchase
200,000 credits

140 mm/50 3rd Year Type on a single mount

Default
Type
Artillery
Purchase
44,000 credits

Propulsion: 90,000 hp

Default
Type
Engine
Purchase
40,000 credits

Kuma (A)

Default
Type
Hull
Purchase
80,000 credits
Next modules
1

Kuma (B)

Type
Hull
Research
2,000 XP
Purchase
300,000 credits
Next ships
1

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Agano
Research cost
11,500 XP
Ship
Furutaka
Research cost
11,500 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
2
Upgrade slots
2
Published battle levels
4–5

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.