Ship Database
Tier IV Cruiser

Commonwealth

Dunedin

One of the Danae-class cruisers, representing an advancement in the later C-class series of ships, she stood out from her predecessors due to her enlarged size as well as stronger artillery and torpedo armament. Dunedin, the fifth ship in the series, served within the Royal Navy's New Zealand Division from 1924 through 1937. In the course of World...

Read full ship history

One of the Danae-class cruisers, representing an advancement in the later C-class series of ships, she stood out from her predecessors due to her enlarged size as well as stronger artillery and torpedo armament. Dunedin, the fifth ship in the series, served within the Royal Navy's New Zealand Division from 1924 through 1937. In the course of World War II, she actively operated in the Atlantic, capturing several enemy transports. In November 1941, Dunedin was sunk by a German submarine while on active duty.

Credits
700,000
Official profile image of Dunedin

At a glance

The numbers that shape the ship

Hit points
18,200
Maximum speed
29.0 knots
Surface detection
10.1 km
Main battery range
12.4 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection10.1 km
  • Main battery12.4 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE 4crh 1,700
  • AP · 152 mm AP 4crh 2,250
  • Torpedo · 533 mm Mk II 10,000
Handling, concealment and protectionOverview

Handling

Maximum speed
29.0 knots
Turning circle radius
550 m
Rudder shift time
8.2 s
Maneuverability API rating 48

Concealment

Surface detection
10.1 km
Air detection
6.4 km
Submarine detection
6.4 km
Concealment API rating 69

Survivability

Hit points
18,200
Torpedo damage reduction
0 %
Survivability API rating 24

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–76 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 53
Maximum range
12.4 km
Reload time
6.0 s
Rate of fire
8.8 rounds/min
180° turn time
18.0 s
Maximum dispersion
118 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE 4crh
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
853 m/s
Shell mass
42 kg
152 mm AP 4crh
AP
Maximum damage per hit
2,250
Muzzle velocity
853 m/s
Shell mass
42 kg
Gun layout
Mount
152 mm/45 Mk.XII on a PXIII* mount
Mounts
6
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 18

533 mm Mk II

Maximum range
6.0 km
Maximum damage per hit
10,000
Reload time
62 s
Speed
53 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm TR Mk I
Mounts
4
Tubes each
3

Anti-aircraft defence

AA defence API rating 27
Aura
12.7 mm Mk.III
Calibre
12 mm
Mounts
2
Aura
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount
Calibre
40 mm
Mounts
3
Aura
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount
Calibre
76 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
18,200
Main-battery barrels
6
Torpedo tubes
4
AA mounts
7

Engine

Published maximum speed
29.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Dunedin (A)

Default
Type
Hull
Purchase
105,000 credits
Next modules
1

Dunedin (B)

Type
Hull
Research
2,400 XP
Purchase
240,000 credits
Next ships
1

Mk IV mod. 1

Default
Type
Suo
Purchase
70,000 credits
Next modules
1

Mk IV mod. 2

Type
Suo
Research
1,600 XP
Purchase
160,000 credits

533 mm Mk II

Default
Type
Torpedoes
Purchase
70,000 credits

Propulsion: 40,000 hp

Default
Type
Engine
Purchase
70,000 credits

152 mm/50 BL Mk.XII on a CPXIV mount

Default
Type
Artillery
Purchase
70,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Delhi
Research cost
11,500 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
1
Upgrade slots
2
Published battle levels
4–5

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.