Ship Database
Tier IV Cruiser

United Kingdom

Danae

By 1916, a project for an upgraded Ceres had been developed: The dimensions of the ship increased, which allowed for the placement of an additional gun and the replacement of the torpedo launchers with triple-tube ones. The first ship of the type—HMS Danae—entered service in June 1918. In 1919, she participated in the intervention of the British Fleet in...

Read full ship history

By 1916, a project for an upgraded Ceres had been developed: The dimensions of the ship increased, which allowed for the placement of an additional gun and the replacement of the torpedo launchers with triple-tube ones. The first ship of the type—HMS Danae—entered service in June 1918. In 1919, she participated in the intervention of the British Fleet in the Baltic. Between 1940 and 1942, the ship operated in the Far East. She returned to Great Britain after repairs in 1943 and then supported the landing of Allied troops in Normandy. In 1944, Danae was transferred to the Polish Navy and renamed Conrad.

Credits
698,000
Official profile image of Danae

At a glance

The numbers that shape the ship

Hit points
18,400
Maximum speed
30.0 knots
Surface detection
10.1 km
Main battery range
11.3 km
Main battery reload
7.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection10.1 km
  • Main battery11.3 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP 4crh Mk I 2,900
  • Torpedo · 533 mm Mk II 10,000
Handling, concealment and protectionOverview

Handling

Maximum speed
30.0 knots
Turning circle radius
590 m
Rudder shift time
8.5 s
Maneuverability API rating 50

Concealment

Surface detection
10.1 km
Air detection
4.3 km
Submarine detection
4.3 km
Concealment API rating 73

Survivability

Hit points
18,400
Torpedo damage reduction
0 %
Survivability API rating 24

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–76 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 40
Maximum range
11.3 km
Reload time
7.0 s
Rate of fire
8.0 rounds/min
180° turn time
18.0 s
Maximum dispersion
111 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP 4crh Mk I
AP
Maximum damage per hit
2,900
Muzzle velocity
853 m/s
Shell mass
45 kg
Gun layout
Mount
152 mm/50 BL Mk.XII on a CPXIV mount
Mounts
6
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 18

533 mm Mk II

Maximum range
6.0 km
Maximum damage per hit
10,000
Reload time
62 s
Speed
53 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm TR Mk I
Mounts
4
Tubes each
3

Anti-aircraft defence

AA defence API rating 25
Aura
12.7 mm Mk.III
Calibre
12 mm
Mounts
4
Aura
40 mm/39 Vickers QF Mk.II on a single mount
Calibre
40 mm
Mounts
2
Aura
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount
Calibre
76 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
18,400
Main-battery barrels
6
Torpedo tubes
4
AA mounts
8

Engine

Published maximum speed
30.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk IV mod. 1

Default
Type
Suo
Purchase
60,000 credits
Next modules
1

Mk IV mod. 2

Type
Suo
Research
900 XP
Purchase
140,000 credits
Next ships
1

152 mm/50 BL Mk.XII on a CPXIV mount

Default
Type
Artillery
Purchase
50,000 credits

Danae (A)

Default
Type
Hull
Purchase
80,000 credits
Next modules
1

Danae (B)

Type
Hull
Research
2,000 XP
Purchase
300,000 credits
Next ships
1

533 mm Mk II

Default
Type
Torpedoes
Purchase
45,000 credits
Next modules
1

533 mm Mk V

Type
Torpedoes
Research
700 XP
Purchase
150,000 credits

Propulsion: 40,000 hp

Default
Type
Engine
Purchase
40,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Hawkins
Research cost
12,000 XP
Ship
Emerald
Research cost
11,000 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
2
Upgrade slots
2
Published battle levels
4–5

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.