Ship Database
Tier IX Battleship

Japan

Izumo

In 1934, Japan decided to abandon the displacement limits set by the Washington Naval Conference in order to surpass U.S. battleships in combat capability. The Imperial Japanese Navy General Staff issued an order to design a battleship with nine 460 mm guns and a displacement of 69,500 tons. The presented projects had three triple-gun turrets mounted on...

Read full ship history

In 1934, Japan decided to abandon the displacement limits set by the Washington Naval Conference in order to surpass U.S. battleships in combat capability. The Imperial Japanese Navy General Staff issued an order to design a battleship with nine 460 mm guns and a displacement of 69,500 tons. The presented projects had three triple-gun turrets mounted on the bow, housing 410 mm guns. The preferred project had a combined diesel and steam turbine propulsion plant. While the design was never implemented, further development led to the creation of the Yamato-class battleships.

Credits
15,900,000
Official profile image of Izumo

At a glance

The numbers that shape the ship

Hit points
76,500
Maximum speed
27.2 knots
Surface detection
16.7 km
Main battery range
19.7 km
Main battery reload
30.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection16.7 km
  • Main battery19.7 km
  • Secondary battery7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 410 mm HE Type0 6,500
  • AP · 410 mm AP/APC Type91 12,900
Handling, concealment and protectionOverview

Handling

Maximum speed
27.2 knots
Turning circle radius
890 m
Rudder shift time
26.0 s
Maneuverability API rating 30

Concealment

Surface detection
16.7 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 31

Survivability

Hit points
76,500
Torpedo damage reduction
28 %
Survivability API rating 95

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–508 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 86
Maximum range
19.7 km
Reload time
30.0 s
Rate of fire
2.0 rounds/min
180° turn time
40.0 s
Maximum dispersion
225 m

Shells

Damage is the API's published maximum for one shell hit.

410 mm HE Type0
HE
Maximum damage per hit
6,500
Fire chance
30.0 %
Muzzle velocity
869 m/s
Shell mass
938 kg
410 mm AP/APC Type91
AP
Maximum damage per hit
12,900
Muzzle velocity
870 m/s
Shell mass
1,020 kg
Gun layout
Mount
410 mm/50 10th Year Type in a triple-gun turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
155 mm HE Type0
Maximum damage per hit
2,600
Fire chance
10.0 %
Rate of fire
5.0 rounds/min
Muzzle velocity
925 m/s
Mount
127 mm HE Type0
Maximum damage per hit
2,100
Fire chance
8.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
725 m/s

Anti-aircraft defence

AA defence API rating 62
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
24
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
12
Aura
127 mm/40 Type 89 on a Model A1 Mod.3 mount
Calibre
127 mm
Mounts
12
Modules, hull and progressionTechnical data

Default hull

Hull hit points
76,500
Main-battery barrels
3
Secondary barrels
13
AA mounts
48

Engine

Published maximum speed
27.2 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Izumo (A)

Default
Type
Hull
Purchase
1,800,000 credits
Next modules
1

Izumo (B)

Type
Hull
Research
60,000 XP
Purchase
5,500,000 credits
Next ships
1

Propulsion: 132,000 hp

Default
Type
Engine
Purchase
550,000 credits
Next modules
1

Propulsion: 135,000 hp

Type
Engine
Research
16,000 XP
Purchase
1,000,000 credits

Type9 mod. 1

Default
Type
Suo
Purchase
1,000,000 credits
Next modules
1

Type9 mod. 2

Type
Suo
Research
26,000 XP
Purchase
2,400,000 credits

410 mm/50 10th Year Type in a triple-gun turret

Default
Type
Artillery
Purchase
1,300,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Yamato
Research cost
249,000 XP
Available module groups
10
Compatible upgrades
14
Researchable next ships
1
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.