Combat envelope
Range and detection
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
Japan
In 1934, Japan decided to abandon the displacement limits set by the Washington Naval Conference in order to surpass U.S. battleships in combat capability. The Imperial Japanese Navy General Staff issued an order to design a battleship with nine 460 mm guns and a displacement of 69,500 tons. The presented projects had three triple-gun turrets mounted on...
In 1934, Japan decided to abandon the displacement limits set by the Washington Naval Conference in order to surpass U.S. battleships in combat capability. The Imperial Japanese Navy General Staff issued an order to design a battleship with nine 460 mm guns and a displacement of 69,500 tons. The presented projects had three triple-gun turrets mounted on the bow, housing 410 mm guns. The preferred project had a combined diesel and steam turbine propulsion plant. While the design was never implemented, further development led to the creation of the Yamato-class battleships.
At a glance
Combat envelope
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Reduces time to full speed
Research costs published in this ship's official progression data.
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.