Ship Database
Tier IV Cruiser

U.S.A.

Phoenix

With the outbreak of World War I, the U.S. found itself in need of a stronger navy. The new shipbuilding program also included cruisers—squadron scouts. Some of the requirements were a speed of 35 knots, a narrow hull, and a relatively small portion of displacement allocated for defense. The main battery artillery was placed in casemates on the bow and...

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With the outbreak of World War I, the U.S. found itself in need of a stronger navy. The new shipbuilding program also included cruisers—squadron scouts. Some of the requirements were a speed of 35 knots, a narrow hull, and a relatively small portion of displacement allocated for defense. The main battery artillery was placed in casemates on the bow and stern, which could provide anti-splinter protection only. The design also featured two guns placed on each side of amidships and torpedo tubes in gun ports at the stern casemate.

Credits
660,000
Official profile image of Phoenix

At a glance

The numbers that shape the ship

Hit points
21,300
Maximum speed
35.0 knots
Surface detection
12.8 km
Main battery range
13.9 km
Main battery reload
8.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery13.9 km
  • Torpedoes5.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm HE 105 lb 1,700
  • AP · 152 mm AP 105 lb 2,400
  • Torpedo · Mk11 11,733
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
630 m
Rudder shift time
7.0 s
Maneuverability API rating 61

Concealment

Surface detection
12.8 km
Air detection
5.4 km
Submarine detection
5.4 km
Concealment API rating 59

Survivability

Hit points
21,300
Torpedo damage reduction
0 %
Survivability API rating 27

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–76 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 55
Maximum range
13.9 km
Reload time
8.0 s
Rate of fire
7.5 rounds/min
180° turn time
16.4 s
Maximum dispersion
128 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm HE 105 lb
HE
Maximum damage per hit
1,700
Fire chance
7.0 %
Muzzle velocity
853 m/s
Shell mass
48 kg
152 mm AP 105 lb
AP
Maximum damage per hit
2,400
Muzzle velocity
853 m/s
Shell mass
48 kg
Gun layout
Mount
152 mm/50 Mk.8 on a Mk.10 mount
Mounts
6
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 9

Mk11

Maximum range
5.5 km
Maximum damage per hit
11,733
Reload time
44 s
Speed
56 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Twin
Mounts
2
Tubes each
2

Anti-aircraft defence

AA defence API rating 10
Aura
7.62 mm Hotchkiss
Calibre
7 mm
Mounts
2
Aura
76.2 mm/50 Mk.10 on a Mk.11 mount
Calibre
76 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
21,300
Main-battery barrels
6
Torpedo tubes
2
AA mounts
4

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Phoenix (A)

Default
Type
Hull
Purchase
78,000 credits
Next modules
1

Phoenix (B)

Type
Hull
Research
900 XP
Purchase
165,000 credits
Next modules
1

Phoenix (C)

Type
Hull
Research
1,500 XP
Purchase
220,000 credits
Next ships
1

Propulsion: 90,000 hp

Default
Type
Engine
Purchase
40,000 credits

Mark 11

Default
Type
Torpedoes
Purchase
22,000 credits

Mk4 mod. 1

Default
Type
Suo
Purchase
44,000 credits
Next modules
1

Mk4 mod. 2

Type
Suo
Research
600 XP
Purchase
110,000 credits

152 mm/50 Mk.8 on a Mk.10 mount

Default
Type
Artillery
Purchase
56,000 credits
Next modules
1

152 mm/53 Mk.12 on a Mk.17 mount

Type
Artillery
Research
800 XP
Purchase
125,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Omaha
Research cost
10,500 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
1
Upgrade slots
2
Published battle levels
4–5

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.