Ship Database
Tier III Destroyer

U.S.A.

Wickes

During World War I, the first destroyers of an improved design—flush-deck ships with greater displacement and firepower—were laid down, followed by the Wickes-class destroyers of the second series. The lead ship escorted transports until the end of the war. With the outbreak of World War II, Wickes went on patrol missions in the Caribbean Sea. In late...

Read full ship history

During World War I, the first destroyers of an improved design—flush-deck ships with greater displacement and firepower—were laid down, followed by the Wickes-class destroyers of the second series. The lead ship escorted transports until the end of the war. With the outbreak of World War II, Wickes went on patrol missions in the Caribbean Sea. In late 1940, the ship was transferred to the Royal Navy and renamed HMS Montgomery.

Credits
250,000
Official profile image of Wickes

At a glance

The numbers that shape the ship

Hit points
8,100
Maximum speed
34.0 knots
Surface detection
6.5 km
Main battery range
8.4 km
Main battery reload
7.0 s

Combat envelope

Range and detection

Scale: 10 km

Every bar uses the same 10 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.5 km
  • Main battery8.4 km
  • Torpedoes5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 102 mm HE/HC Mk15 1,500
  • AP · 102 mm AP/SC Mk16 1,700
  • Torpedo · Bliss Leavitt Mk3 6,400
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
520 m
Rudder shift time
4.0 s
Maneuverability API rating 62

Concealment

Surface detection
6.5 km
Air detection
2.5 km
Submarine detection
2.5 km
Concealment API rating 93

Survivability

Hit points
8,100
Torpedo damage reduction
0 %
Survivability API rating 11

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–13 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 40
Maximum range
8.4 km
Reload time
7.0 s
Rate of fire
8.6 rounds/min
180° turn time
15.7 s
Maximum dispersion
77 m

Shells

Damage is the API's published maximum for one shell hit.

102 mm HE/HC Mk15
HE
Maximum damage per hit
1,500
Fire chance
6.0 %
Muzzle velocity
884 m/s
Shell mass
15 kg
102 mm AP/SC Mk16
AP
Maximum damage per hit
1,700
Muzzle velocity
884 m/s
Shell mass
15 kg
Gun layout
Mount
102 mm/50 Mk.9 on a shielded mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 14

Bliss Leavitt Mk3

Maximum range
5.0 km
Maximum damage per hit
6,400
Reload time
32 s
Speed
48 knots
Detectability
1.0 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Triple
Mounts
4
Tubes each
3

Anti-aircraft defence

AA defence API rating 6
Aura
76.2 mm/23 Mk.14 on a single mount
Calibre
76 mm
Mounts
1

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
8,100
Main-battery barrels
4
Torpedo tubes
4
AA mounts
1

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

102 mm/50 Mk.9 on a single mount/shielded mount

Default
Type
Artillery
Purchase
25,000 credits

Wickes (A)

Default
Type
Hull
Purchase
38,000 credits
Next modules
1

Wickes (B)

Type
Hull
Research
700 XP
Purchase
98,000 credits
Next ships
1

Propulsion: 26,400 hp

Default
Type
Engine
Purchase
21,000 credits

Bliss Leavitt Mk3

Default
Type
Torpedoes
Purchase
21,000 credits
Next modules
1

Bliss Leavitt Mk9

Type
Torpedoes
Research
350 XP
Purchase
70,000 credits

Mk3 mod. 1

Default
Type
Suo
Purchase
20,500 credits
Next modules
1

Mk III mod. 2

Type
Suo
Research
400 XP
Purchase
52,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Clemson
Research cost
6,000 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
1
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.