Ship Database
Tier III Destroyer

U.S.S.R.

Derzki

A competition was announced in 1911 to design a 34-knot destroyer for the Black Sea Fleet. The basis for the performance specifications was Novik, the most modern destroyer at that time, which was under construction in Germany. The winner was the project by the Putilov Plant. The construction of the first two destroyers began in 1912. A year later,...

Read full ship history

A competition was announced in 1911 to design a 34-knot destroyer for the Black Sea Fleet. The basis for the performance specifications was Novik, the most modern destroyer at that time, which was under construction in Germany. The winner was the project by the Putilov Plant. The construction of the first two destroyers began in 1912. A year later, another two ships were laid down to add to those already launched. During World War I, Derzki engaged in raiding, patrolling, and escorting operations.

Credits
268,000
Official profile image of Derzki

At a glance

The numbers that shape the ship

Hit points
8,600
Maximum speed
34.0 knots
Surface detection
5.9 km
Main battery range
8.1 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 10 km

Every bar uses the same 10 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection5.9 km
  • Main battery8.1 km
  • Torpedoes5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 102 mm HE Model 1915 1,500
  • AP · 102 mm AP Model 1915 1,800
  • Torpedo · Torpedo Model 1910 6,166
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
510 m
Rudder shift time
3.6 s
Maneuverability API rating 63

Concealment

Surface detection
5.9 km
Air detection
2.3 km
Submarine detection
2.3 km
Concealment API rating 96

Survivability

Hit points
8,600
Torpedo damage reduction
0 %
Survivability API rating 12

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
4–14 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 40
Maximum range
8.1 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
12.9 s
Maximum dispersion
75 m

Shells

Damage is the API's published maximum for one shell hit.

102 mm HE Model 1915
HE
Maximum damage per hit
1,500
Fire chance
7.0 %
Muzzle velocity
823 m/s
Shell mass
18 kg
102 mm AP Model 1915
AP
Maximum damage per hit
1,800
Muzzle velocity
823 m/s
Shell mass
18 kg
Gun layout
Mount
102 mm/60 Model 1911 on an Obukhov Plant mounting
Mounts
3
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 11

Torpedo Model 1910

Maximum range
5.0 km
Maximum damage per hit
6,166
Reload time
35 s
Speed
51 knots
Detectability
0.8 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
450 mm Twin Model 1913
Mounts
5
Tubes each
2

Anti-aircraft defence

AA defence API rating 7
Aura
7.62 mm Maxim machine gun
Calibre
7 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
8,600
Main-battery barrels
3
Torpedo tubes
5
AA mounts
2

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Torpedo Model 1910

Default
Type
Torpedoes
Purchase
18,000 credits

GFCS III mod. 1

Default
Type
Suo
Purchase
20,000 credits
Next modules
1

GFCS III mod. 2

Type
Suo
Research
500 XP
Purchase
64,000 credits

Derzki (A)

Default
Type
Hull
Purchase
40,000 credits
Next modules
1

Derzki (B)

Type
Hull
Research
700 XP
Purchase
96,000 credits
Next ships
1

Propulsion: 25,500 hp

Default
Type
Engine
Purchase
16,000 credits

102 mm/60 Model 1911 on an Obukhov Plant mounting

Default
Type
Artillery
Purchase
27,500 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Next ships

Research costs published in this ship's official progression data.

Ship
Izyaslav
Research cost
6,100 XP
Available module groups
10
Compatible upgrades
3
Researchable next ships
1
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.