Combat envelope
Range and detection
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
U.S.S.R.
In 1935, new international challenges pushed Soviet shipbuilding policy toward the development of modern heavy warships—a battleship for the Baltic Sea and a cruiser for the Pacific Ocean. It was planned for the new battleship to have nine 406 mm main guns housed in three turrets, twelve 152 mm secondary guns housed in six turrets, a 380 mm-thick armored...
In 1935, new international challenges pushed Soviet shipbuilding policy toward the development of modern heavy warships—a battleship for the Baltic Sea and a cruiser for the Pacific Ocean. It was planned for the new battleship to have nine 406 mm main guns housed in three turrets, twelve 152 mm secondary guns housed in six turrets, a 380 mm-thick armored belt, and a speed of at least 30 knots. In 1937, it was decided to continue improving the project by increasing its protection and armament. Later on, the project would be implemented in the form of the Sovetsky Soyuz-class battleships.
At a glance
Combat envelope
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Reduces time to full speed
Research costs published in this ship's official progression data.
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.