Ship Database
Tier VIII Battleship

Germany

Odin TE

A tournament edition clone of a ship for the purpose of testing new mechanics and ship contents in tournaments.

Doubloons
12,500
Official profile image of Odin TE

At a glance

The numbers that shape the ship

Hit points
66,850
Maximum speed
30.0 knots
Surface detection
14.8 km
Main battery range
16.0 km
Main battery reload
17.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.8 km
  • Main battery16 km
  • Secondary battery7.7 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm Spr.Gr. L/4.9 3,600
  • AP · 305 mm P.Spr.Gr. L/3.8 9,400
  • Torpedo · G7a T1 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
30.0 knots
Turning circle radius
790 m
Rudder shift time
14.1 s
Maneuverability API rating 44

Concealment

Surface detection
14.8 km
Air detection
9.9 km
Submarine detection
9.9 km
Concealment API rating 39

Survivability

Hit points
66,850
Torpedo damage reduction
22 %
Survivability API rating 83

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–360 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 88
Maximum range
16.0 km
Reload time
17.0 s
Rate of fire
3.5 rounds/min
180° turn time
30.0 s
Maximum dispersion
143 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm Spr.Gr. L/4.9
HE
Maximum damage per hit
3,600
Fire chance
27.0 %
Muzzle velocity
865 m/s
Shell mass
415 kg
305 mm P.Spr.Gr. L/3.8
AP
Maximum damage per hit
9,400
Muzzle velocity
865 m/s
Shell mass
415 kg
Gun layout
Mount
305 mm/56 SK C/39 in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.7 km
Mount
150 mm Spr.Gr. L/4.4 Kz.
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
8.6 rounds/min
Muzzle velocity
960 m/s
Mount
128 mm Spr.Gr. Kz.
Maximum damage per hit
1,500
Fire chance
5.0 %
Rate of fire
17.6 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 16

G7a T1

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
90 s
Speed
64 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 72
Aura
20 mm/65 C/38 on a twin mount
Calibre
20 mm
Mounts
4
Aura
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Calibre
20 mm
Mounts
6
Aura
55 mm/77 Gerät 58 on a twin mount
Calibre
55 mm
Mounts
8
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
66,850
Main-battery barrels
3
Secondary barrels
8
Torpedo tubes
2
AA mounts
24

Engine

Published maximum speed
30.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

305 mm/56 SK C/39 in a turret

Default
Type
Artillery

Propulsion: 137,300 hp

Default
Type
Engine

FKS Typ 8 Mod. 1

Default
Type
Suo

Odin TE

Default
Type
Hull

G7a T1

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.