Ship Database
Tier X Battleship

U.S.A.

Vermont

During World War I, in the midst of the dreadnought arms race, designers were given complete carte blanche. Seven battleship designs were proposed with maximum capabilities and performance. There was only one restriction—the battleships had to be able to pass through the Panama Canal. The initial design was more conservative compared to the others. The...

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During World War I, in the midst of the dreadnought arms race, designers were given complete carte blanche. Seven battleship designs were proposed with maximum capabilities and performance. There was only one restriction—the battleships had to be able to pass through the Panama Canal. The initial design was more conservative compared to the others. The battleship carried twelve large-caliber guns placed in four turrets, was reasonably fast, and had very strong armor.

Credits
20,700,000
Official profile image of Vermont

At a glance

The numbers that shape the ship

Hit points
102,800
Maximum speed
23.0 knots
Surface detection
15.5 km
Main battery range
24.5 km
Main battery reload
40.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.5 km
  • Main battery24.5 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 457 mm HE Type B 6,450
  • AP · 457 mm AP Type B 15,750
Handling, concealment and protectionOverview

Handling

Maximum speed
23.0 knots
Turning circle radius
850 m
Rudder shift time
19.1 s
Maneuverability API rating 24

Concealment

Surface detection
15.5 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 36

Survivability

Hit points
102,800
Torpedo damage reduction
40 %
Survivability API rating 100

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–508 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 86
Maximum range
24.5 km
Reload time
40.0 s
Rate of fire
1.5 rounds/min
180° turn time
45.0 s
Maximum dispersion
305 m

Shells

Damage is the API's published maximum for one shell hit.

457 mm HE Type B
HE
Maximum damage per hit
6,450
Fire chance
43.0 %
Muzzle velocity
800 m/s
Shell mass
1,230 kg
457 mm AP Type B
AP
Maximum damage per hit
15,750
Muzzle velocity
732 m/s
Shell mass
1,746 kg
Gun layout
Mount
457 mm/45 Mk.A in a turret
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 89
Aura
20 mm Oerlikon on a Mk.24 mount
Calibre
20 mm
Mounts
36
Aura
40 mm/56 Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
21
Aura
127 mm/38 Mk.12 on a Mk.32 mount
Calibre
127 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
102,800
Main-battery barrels
4
Secondary barrels
8
AA mounts
65

Engine

Published maximum speed
23.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Vermont

Default
Type
Hull
Purchase
3,000,000 credits

Mk10 mod. 1

Default
Type
Suo
Purchase
2,000,000 credits

457 mm/45 Mk.A in a turret

Default
Type
Artillery
Purchase
2,000,000 credits

Propulsion: 65,000 hp

Default
Type
Engine
Purchase
2,000,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Artillery Plotting Room Modification 2

Modernization

Credits
3,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Artillery Plotting Room Modification 1

Modernization

Extends the firing range of the main battery and secondary battery

Credits
500,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.