Ship Database
Tier X Battleship Special

U.S.S.R.

Slava

Preliminary design XIII of Project 24 was the most interesting option for the Ministry of Shipbuilding Industry of the U.S.S.R. and the Shipbuilding and Armament Bureau. The battleship's main armament consisted of three triple-gun turrets housing 406 mm guns. The weak point of all major projects of the late Stalin era was their anti-aircraft defenses. If...

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Preliminary design XIII of Project 24 was the most interesting option for the Ministry of Shipbuilding Industry of the U.S.S.R. and the Shipbuilding and Armament Bureau. The battleship's main armament consisted of three triple-gun turrets housing 406 mm guns. The weak point of all major projects of the late Stalin era was their anti-aircraft defenses. If the Project 24 ships had been completed, their anti-aircraft guns would have been replaced by the modern ZIF-75 and 2M-3 guns in the late 1950s.

Doubloons
31,000
Official profile image of Slava

At a glance

The numbers that shape the ship

Hit points
91,800
Maximum speed
29.5 knots
Surface detection
16.2 km
Main battery range
24.7 km
Main battery reload
33.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection16.2 km
  • Main battery24.7 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 406 mm HE B-37 5,800
  • AP · 406 mm AP B-37 13,450
Handling, concealment and protectionOverview

Handling

Maximum speed
29.5 knots
Turning circle radius
1,090 m
Rudder shift time
16.3 s
Maneuverability API rating 37

Concealment

Surface detection
16.2 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 33

Survivability

Hit points
91,800
Torpedo damage reduction
29 %
Survivability API rating 100

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–550 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 86
Maximum range
24.7 km
Reload time
33.0 s
Rate of fire
1.8 rounds/min
180° turn time
45.0 s
Maximum dispersion
228 m

Shells

Damage is the API's published maximum for one shell hit.

406 mm HE B-37
HE
Maximum damage per hit
5,800
Fire chance
40.0 %
Muzzle velocity
870 m/s
Shell mass
1,108 kg
406 mm AP B-37
AP
Maximum damage per hit
13,450
Muzzle velocity
870 m/s
Shell mass
1,108 kg
Gun layout
Mount
406 mm/55 B-52 in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
HE-42
Maximum damage per hit
1,800
Fire chance
8.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
950 m/s

Anti-aircraft defence

AA defence API rating 91
Aura
25 mm 110-PM on a 2M-3 mount
Calibre
25 mm
Mounts
18
Aura
57 mm ZIF-75 mount
Calibre
57 mm
Mounts
12
Aura
130 mm/60 BL-110
Calibre
130 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
91,800
Main-battery barrels
3
Secondary barrels
8
AA mounts
38

Engine

Published maximum speed
29.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 280,000 hp

Default
Type
Engine

Slava

Default
Type
Hull

406 mm/55 B-52 in a turret

Default
Type
Artillery

GFCS X mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.